N
NavyGuy7
Guest
Which is better, Dead or Alive or Mortal Kombat? Post reasons why you picked your choice, too. I personally love DOA over MK.
Starting today August 7th, 2024, in order to post in the Married Couples, Courting Couples, or Singles forums, you will not be allowed to post if you have your Marital status designated as private. Announcements will be made in the respective forums as well but please note that if yours is currently listed as Private, you will need to submit a ticket in the Support Area to have yours changed.
....DoA has 15 pages of moves per character. MK never has more than 15 moves =PI disagree with you, Flaym. Although there IS that bonus, it is just as much a good fighter with easy to use moves as MK. That is, you need to actually study the moves like in ANY good fighting game, such as Soul Caliber and the like. But Mortal Kombat is a dying breed. DoA is what I prefer, and not just because it's a "boob-viewer" as you like to call it. The latest one was actually challenging! LOL.
Sega Genesis then SNES. Only know that because of the controversy it started way back in the day about blood and violence pre-ESRB =P I watched too much Icons on TechTVWell, you don't need to know that many moves to succeed, either. They give you lots of moves, sure, but that doesn't mean you have to memorize them all. You just use the ones that fit your gaming style. And I don't like Mortal Kombat cuz, well, I just don't. I guess I grew out of it. I mean, it's been around since Nintendo, right? At least the SNES.
Actually yes. They used motion capture to get the models of the characters, converted them to the sprites, and set them up. They just got more detailed as the series progressed. I think they did it that way up to/through MK3.I don't mind the controversy. It was ahead of its time. But Sega Genesis, eh? Hrm, went back farther than i thought. I think I watched Icons on the MK thing too, but I barely remember it. Didn't they use actual picture of people, or something? I can't remember, but i remember thinking, "oh, how cool!".
MK wasn't the first game to use motion capturing, finishing moves, lots of blood and gore or anything. I just put them all together and became popular for it. It was never actually that good; just fun to watch the gore.I don't mind the controversy. It was ahead of its time. But Sega Genesis, eh? Hrm, went back farther than i thought. I think I watched Icons on the MK thing too, but I barely remember it. Didn't they use actual picture of people, or something? I can't remember, but i remember thinking, "oh, how cool!".
Donkey Kong for the win =PMK wasn't the first game to use motion capturing, finishing moves, lots of blood and gore or anything. I just put them all together and became popular for it. It was never actually that good; just fun to watch the gore.
I bought it for the Genesis/Mega Drive when it first came out on Mortal Monday.
The first DoA on the PS was complete rubbish.
MK > DoA, but both are rubbish.
SFII was a lot more fun. VF and Soul Edge were much better games. Tekken was also better than DoA and MK.
Donkey Kong is better than all of them.
I'm gonna have to disagree with both of you. DoA4 was just more of the same from last time I played the series in DoA2:Hardcore. Just new environments with more interactivity (like cars going down the road). That and a little more shiny in the graphics department.
It's what makes it closed to those new to the series as the difficulty gets too great too quick. No learning curve... just the walls to the Grand CanyonBut you forget the increased difficulty. Even on easy, it was hard if you didn't really know a whole lot of how your character played, and even tehn it was a challenge. DoA2: Hardcore was completely easy for me, but DOA4 was a challenge. That's part of what makes it a better game today.
But you forget the increased difficulty. Even on easy, it was hard if you didn't really know a whole lot of how your character played, and even tehn it was a challenge. DoA2: Hardcore was completely easy for me, but DOA4 was a challenge. That's part of what makes it a better game today.
Increased difficulty does not a good game make. All that means is that you need to learn a wider variety of combos and hone your counter abilities better. With SF, it wasn't about that, it was above moving faster, thinking quicker, reacting to each move individually. Instead of combos, you had punches and kicks and your specials (most of which hit for the damage of one fierce kick), and the entire game was formed around those moves alone. It was more about fighting than the routine of "Block enemy combo, launch my own combo, block enemy, rinse, repeat."
You've basically described Virtua Fighter as well!With SF, it wasn't about that, it was above moving faster, thinking quicker, reacting to each move individually. Instead of combos, you had punches and kicks and your specials (most of which hit for the damage of one fierce kick), and the entire game was formed around those moves alone. It was more about fighting than the routine of "Block enemy combo, launch my own combo, block enemy, rinse, repeat."