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Doa Vs Mk

DOA or MK? Which is better?

  • Dead Or Alive, FTW!!! (For The Win!)

  • Mortal Kombat! Can't go wrong with the classics!

  • You're both wrong! <insert fighting game here> is the best one EVER!!!!!


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NavyGuy7

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I disagree with you, Flaym. Although there IS that bonus, it is just as much a good fighter with easy to use moves as MK. That is, you need to actually study the moves like in ANY good fighting game, such as Soul Caliber and the like. But Mortal Kombat is a dying breed. DoA is what I prefer, and not just because it's a "boob-viewer" as you like to call it. The latest one was actually challenging! LOL.
 
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FlaymSior

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I disagree with you, Flaym. Although there IS that bonus, it is just as much a good fighter with easy to use moves as MK. That is, you need to actually study the moves like in ANY good fighting game, such as Soul Caliber and the like. But Mortal Kombat is a dying breed. DoA is what I prefer, and not just because it's a "boob-viewer" as you like to call it. The latest one was actually challenging! LOL.
....DoA has 15 pages of moves per character. MK never has more than 15 moves =P
And since you brought it up, I'll put them in order.
Soul Caliber > Mortal Kombat > DoA
 
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NavyGuy7

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Well, you don't need to know that many moves to succeed, either. They give you lots of moves, sure, but that doesn't mean you have to memorize them all. You just use the ones that fit your gaming style. And I don't like Mortal Kombat cuz, well, I just don't. I guess I grew out of it. I mean, it's been around since Nintendo, right? At least the SNES.
 
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FlaymSior

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Well, you don't need to know that many moves to succeed, either. They give you lots of moves, sure, but that doesn't mean you have to memorize them all. You just use the ones that fit your gaming style. And I don't like Mortal Kombat cuz, well, I just don't. I guess I grew out of it. I mean, it's been around since Nintendo, right? At least the SNES.
Sega Genesis then SNES. Only know that because of the controversy it started way back in the day about blood and violence pre-ESRB =P I watched too much Icons on TechTV
 
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FlaymSior

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I don't mind the controversy. It was ahead of its time. But Sega Genesis, eh? Hrm, went back farther than i thought. I think I watched Icons on the MK thing too, but I barely remember it. Didn't they use actual picture of people, or something? I can't remember, but i remember thinking, "oh, how cool!".
Actually yes. They used motion capture to get the models of the characters, converted them to the sprites, and set them up. They just got more detailed as the series progressed. I think they did it that way up to/through MK3.
 
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ravendta

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The old Mortal Kombat games (I & II) were good, but once they transitioned into that combo garbage, they are treading the same boring waters as DOA.

Personally, I'm a Street Fighter fan. With DOA and the newer MKs, all you have to do is string a pre-set combo of button presses together to perform a repetitive and long drawn-out series of attacks. I own the two most recent MK games, and the DOA series up to 3, and neither require the skill or reflexes that SF needed. In SF, it's all about beating your opponents to the punch with every move, and each kick and punch is critical. Plus, while there are some pre-set combos, the game does NOT revolve around them the way DOA and MK do. It's much more fun when you can create your own attack strategy rather than simply trying to get the same high-hit comboo off over and over again.
 
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NavyGuy7

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Actually, DOA isn't like that with the most recent game I've played, sorta. You actually have to learn stuff to progress with some of the characters. As in, the difficulty was boosted pretty high, even on easy. I had a hard time getting through the game with the normal combo-friendly characters. I was annoyed, of course, but overall enjoyed the challenge.

And I'll give you Street Fighter. That was always a fun game for me to play.
 
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SUNSTONE

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DoA4 is arguably the best fighting game ever made.

The first DoA was a little on the simple side, but so was MK(all of them) and SF(the first few).

I've played all the fighters, and I have to say DoA4 is the best I have seen.
Then Soul Caliber series, then probably that VF5.
 
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FlaymSior

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I'm gonna have to disagree with both of you. DoA4 was just more of the same from last time I played the series in DoA2:Hardcore. Just new environments with more interactivity (like cars going down the road). That and a little more shiny in the graphics department.
 
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Breetai

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I don't mind the controversy. It was ahead of its time. But Sega Genesis, eh? Hrm, went back farther than i thought. I think I watched Icons on the MK thing too, but I barely remember it. Didn't they use actual picture of people, or something? I can't remember, but i remember thinking, "oh, how cool!".
MK wasn't the first game to use motion capturing, finishing moves, lots of blood and gore or anything. I just put them all together and became popular for it. It was never actually that good; just fun to watch the gore.

I bought it for the Genesis/Mega Drive when it first came out on Mortal Monday.

The first DoA on the PS was complete rubbish.

MK > DoA, but both are rubbish.

SFII was a lot more fun. VF and Soul Edge were much better games. Tekken was also better than DoA and MK.



Donkey Kong is better than all of them.
 
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FlaymSior

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MK wasn't the first game to use motion capturing, finishing moves, lots of blood and gore or anything. I just put them all together and became popular for it. It was never actually that good; just fun to watch the gore.

I bought it for the Genesis/Mega Drive when it first came out on Mortal Monday.

The first DoA on the PS was complete rubbish.

MK > DoA, but both are rubbish.

SFII was a lot more fun. VF and Soul Edge were much better games. Tekken was also better than DoA and MK.



Donkey Kong is better than all of them.
Donkey Kong for the win =P
 
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NavyGuy7

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I'm gonna have to disagree with both of you. DoA4 was just more of the same from last time I played the series in DoA2:Hardcore. Just new environments with more interactivity (like cars going down the road). That and a little more shiny in the graphics department.

But you forget the increased difficulty. Even on easy, it was hard if you didn't really know a whole lot of how your character played, and even tehn it was a challenge. DoA2: Hardcore was completely easy for me, but DOA4 was a challenge. That's part of what makes it a better game today.
 
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FlaymSior

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But you forget the increased difficulty. Even on easy, it was hard if you didn't really know a whole lot of how your character played, and even tehn it was a challenge. DoA2: Hardcore was completely easy for me, but DOA4 was a challenge. That's part of what makes it a better game today.
It's what makes it closed to those new to the series as the difficulty gets too great too quick. No learning curve... just the walls to the Grand Canyon :p
 
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ravendta

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But you forget the increased difficulty. Even on easy, it was hard if you didn't really know a whole lot of how your character played, and even tehn it was a challenge. DoA2: Hardcore was completely easy for me, but DOA4 was a challenge. That's part of what makes it a better game today.

Increased difficulty does not a good game make. All that means is that you need to learn a wider variety of combos and hone your counter abilities better. With SF, it wasn't about that, it was above moving faster, thinking quicker, reacting to each move individually. Instead of combos, you had punches and kicks and your specials (most of which hit for the damage of one fierce kick), and the entire game was formed around those moves alone. It was more about fighting than the routine of "Block enemy combo, launch my own combo, block enemy, rinse, repeat."
 
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NavyGuy7

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Increased difficulty does not a good game make. All that means is that you need to learn a wider variety of combos and hone your counter abilities better. With SF, it wasn't about that, it was above moving faster, thinking quicker, reacting to each move individually. Instead of combos, you had punches and kicks and your specials (most of which hit for the damage of one fierce kick), and the entire game was formed around those moves alone. It was more about fighting than the routine of "Block enemy combo, launch my own combo, block enemy, rinse, repeat."

I know it doesn't MAKE it a good game. But it made it a better experience for me. LOL. I've played some fighters that were so easy I was crying (not literally, but still).
 
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Breetai

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With SF, it wasn't about that, it was above moving faster, thinking quicker, reacting to each move individually. Instead of combos, you had punches and kicks and your specials (most of which hit for the damage of one fierce kick), and the entire game was formed around those moves alone. It was more about fighting than the routine of "Block enemy combo, launch my own combo, block enemy, rinse, repeat."
You've basically described Virtua Fighter as well!
 
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