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Most of the forum games are making lists; I want to put something in here that involves strategy.
i've spent some time making a card game, anyone familiar with Yugioh or any other trading card game should understand this one, except that this one is nonviolent and includes no mention of witchcraft.
The rules:
-Each player must build his or her own deck. This consists of looking over a list of cards I post and making your own list of the particular cards you wish to use (you may use each card up to 5 times and must have a total of at least 30 cards in a deck).
-Each player starts the game by shuffling the deck and drawing five cards. The game uses the Mulligan rule, which is taht before the first turn starts either player may shufffle his or her hand back into the deck and draw one fewer cards. You may do this as many times as you like, but it is disadvantageous unless you really drew a poor hand.
-At the beginning of each turn except your first turn, draw one card. if you have already drawn all of the cards in your deck, just skip this; you don't lose automatically.
-Next, select as many "workers" (one of the two types of card) as you like with a total "presence" of no more than half of your total presence. These cards remain on the field.
Your total presence is equal to the total presence of all of your workers that are on the field, plus ten, minus the number of your turns that have ended.
-Finally, you may play as many "methods" (the other type of card) as you like, one at a time. You may not play a method with a presence greater than the total presence of both players. In order to play a method, you must select one worker with a "skill" at least as high as that method's skill. You may not use the same worker for two different methods during the same turn.
-When you are done playing methods, end your turn and reduce your total presence by 1.
A runnign total must be kept of the total presence of both players. If at any time there is a worker on the field with a presence of more than a quarter of the total presence of the field, that worker is discarded.
A player loses when his or her total presence becomes negative. This gives the player to play second an advantage: if that player completely neglects to play anything and the first player does a poor job of development, all of the workers will die and player 2 will win after 11 of player 1's turns pass.
Post here with questions or with your deck if it is ready.
Available cards:
Workers:
-Eager Child (Worker, 1 presence 0 skill): When you play Eager Child, draw a card.
-Trainee (Worker, 2 presence 1 skill)
-Novice (Worker, 3 presence 2 skill)
-Agent (Worker, 4 presence 4 skill)
-Craftsman (Worker, 5 presence 5 skill)
-Secret Agent (Worker, 5 presence 3 skill): When you play Secret Agent, return one worker on the field to the hand.
-Master Agent (Worker, 6 presence 4 skill): While Master Agent is on the field, all of your opponent's methods have 4 more presence.
-Nuisance Agent (Worker, 7 presence 5 skill): While Nuisance Agent is on the field, all of your opponent's methods have 1 more skill.
-Master Craftsman (Worker, 8 presence 6 skill): While Master Craftsman is on the field, all of your methods have 5 less presence.
-Unheeding Puzzler (Wokrer, 4 presence 7 skill): Whiel Unheeding Puzzler is on the field, all you methods have 1 more skill.
-Teacher (Worker, 9 presence 5 skill): When you play Teacher, all of your workers get 1 more Skill.
-Genius (Worker, 10 presence 12 skill)
-Executive (Worker, 17 presence 20 skill)
-Sly Executive (Worker, 20 presence 14 skill): When Sly Executive uses a method, it is activated twice.
-Learner (Worker, 5 presence 0 skill): After you play Learner, increase Learner's Presence by 1 and its Skill by 2 each time you play a card.
Methods:
-Embolden (P=30,S=3): Increase the Presence of one worker on the field by 5.
-Intimidate (P=25,S=3): Decrease the Presence of one worker on the field by 5.
-Wail (P=5, S=1): Double the Presence of the user.
-Empower (P=20,S=1): Increase the Presence and SKill of the user by 1.
-Obsess (P=20, S=10): Decrease the Skill of the user by 6 and draw 2 cards.
-Knockout (P=60, S=18): Return any number of workers on the field to the hand. Their total presence can't be more than 15.
-Treachery (P=80, S=20): Return one worker on the field to the hand. Every worker with a Presence of less than 1/4 that worker's presence are discarded.
-Abandonment (P=100, S=15): Retunr one worker on the field to the hand and reduce the Presence of one worker on the field by the first worker's presence.
-Pep Talk (P=40, S=15): Increase the Presence of all of your workers by 2.
-Mocking Speech (P=50, S=12): Decrease the Presence of all of your opponent's workers by 2.
-Confusion (P=20, S=16): Decreae the Skill of all of your opponent's workers by 1.
-Demotion (P=30, S=5): Decrease the Skill of the user by 4 and draw a card.
-Promotion (P=35, S=5): Increase the Skill of the user by 4 and draw a card.
That should be plenty.
i've spent some time making a card game, anyone familiar with Yugioh or any other trading card game should understand this one, except that this one is nonviolent and includes no mention of witchcraft.
The rules:
-Each player must build his or her own deck. This consists of looking over a list of cards I post and making your own list of the particular cards you wish to use (you may use each card up to 5 times and must have a total of at least 30 cards in a deck).
-Each player starts the game by shuffling the deck and drawing five cards. The game uses the Mulligan rule, which is taht before the first turn starts either player may shufffle his or her hand back into the deck and draw one fewer cards. You may do this as many times as you like, but it is disadvantageous unless you really drew a poor hand.
-At the beginning of each turn except your first turn, draw one card. if you have already drawn all of the cards in your deck, just skip this; you don't lose automatically.
-Next, select as many "workers" (one of the two types of card) as you like with a total "presence" of no more than half of your total presence. These cards remain on the field.
Your total presence is equal to the total presence of all of your workers that are on the field, plus ten, minus the number of your turns that have ended.
-Finally, you may play as many "methods" (the other type of card) as you like, one at a time. You may not play a method with a presence greater than the total presence of both players. In order to play a method, you must select one worker with a "skill" at least as high as that method's skill. You may not use the same worker for two different methods during the same turn.
-When you are done playing methods, end your turn and reduce your total presence by 1.
A runnign total must be kept of the total presence of both players. If at any time there is a worker on the field with a presence of more than a quarter of the total presence of the field, that worker is discarded.
A player loses when his or her total presence becomes negative. This gives the player to play second an advantage: if that player completely neglects to play anything and the first player does a poor job of development, all of the workers will die and player 2 will win after 11 of player 1's turns pass.
Post here with questions or with your deck if it is ready.
Available cards:
Workers:
-Eager Child (Worker, 1 presence 0 skill): When you play Eager Child, draw a card.
-Trainee (Worker, 2 presence 1 skill)
-Novice (Worker, 3 presence 2 skill)
-Agent (Worker, 4 presence 4 skill)
-Craftsman (Worker, 5 presence 5 skill)
-Secret Agent (Worker, 5 presence 3 skill): When you play Secret Agent, return one worker on the field to the hand.
-Master Agent (Worker, 6 presence 4 skill): While Master Agent is on the field, all of your opponent's methods have 4 more presence.
-Nuisance Agent (Worker, 7 presence 5 skill): While Nuisance Agent is on the field, all of your opponent's methods have 1 more skill.
-Master Craftsman (Worker, 8 presence 6 skill): While Master Craftsman is on the field, all of your methods have 5 less presence.
-Unheeding Puzzler (Wokrer, 4 presence 7 skill): Whiel Unheeding Puzzler is on the field, all you methods have 1 more skill.
-Teacher (Worker, 9 presence 5 skill): When you play Teacher, all of your workers get 1 more Skill.
-Genius (Worker, 10 presence 12 skill)
-Executive (Worker, 17 presence 20 skill)
-Sly Executive (Worker, 20 presence 14 skill): When Sly Executive uses a method, it is activated twice.
-Learner (Worker, 5 presence 0 skill): After you play Learner, increase Learner's Presence by 1 and its Skill by 2 each time you play a card.
Methods:
-Embolden (P=30,S=3): Increase the Presence of one worker on the field by 5.
-Intimidate (P=25,S=3): Decrease the Presence of one worker on the field by 5.
-Wail (P=5, S=1): Double the Presence of the user.
-Empower (P=20,S=1): Increase the Presence and SKill of the user by 1.
-Obsess (P=20, S=10): Decrease the Skill of the user by 6 and draw 2 cards.
-Knockout (P=60, S=18): Return any number of workers on the field to the hand. Their total presence can't be more than 15.
-Treachery (P=80, S=20): Return one worker on the field to the hand. Every worker with a Presence of less than 1/4 that worker's presence are discarded.
-Abandonment (P=100, S=15): Retunr one worker on the field to the hand and reduce the Presence of one worker on the field by the first worker's presence.
-Pep Talk (P=40, S=15): Increase the Presence of all of your workers by 2.
-Mocking Speech (P=50, S=12): Decrease the Presence of all of your opponent's workers by 2.
-Confusion (P=20, S=16): Decreae the Skill of all of your opponent's workers by 1.
-Demotion (P=30, S=5): Decrease the Skill of the user by 4 and draw a card.
-Promotion (P=35, S=5): Increase the Skill of the user by 4 and draw a card.
That should be plenty.