sfs
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This is true for quantum mechanics, which I explicitly noted was irrelevant to ID when I first challenged you on this point. Aside from that, there are all sorts of interesting philosophical issues one can get into when asking whether classical physics is deterministic or not (including the obvious problem that classical physics is only an approximation to QM), but there is no getting away from the fact that chance, as it usually appears in physical theories, is used to describe systems for which we also have more fundamental deterministic descriptions.Modern science has not conclusively determined whether randomness is a result of our lack of understanding or is fundamental to the laws of nature. This is a red herring in any event.
Statistical mechanics is exactly the wrong example for you to choose. Classical statistical mechanics describes the behavior of ensembles of systems, all in the same macroscopic state but differing in their microstates. The physics of the microstates, however, is fully deterministic (in this classical description, of course). Thus an atomic physicist might describe in detail the scattering of individual atoms using deterministic equations; take the same atoms and introduce more of them into the system, and a statistical mechanical description is the natural way to describe it, even though the underlying deterministic physics has not changed at all. As I said, different ways of describing the same system, not fundamentally different processes.Science does with out a doubt take notice, and account for, the concept of chance as a governor of outcomes. It also recognizes chance as distinct from an event that occurs deterministically. In fact, science even goes so far as to distinguish between the two when both are at play. Statistical thermodynamics is a good example.
You're not responding to my arguments; you're just repeating yourself. The shape and weight of the die (i.e. necessity) govern the outcome. You can design a loaded die all you want, but until you change the physical die, nothing changes. Design is not a characteristic of the die, which (whether loaded or unloaded) continues to be a macroscopic physical object obeying deterministic laws, and whose behavior can be described by a probability distribution; "design" says something about the intent of someone who is not part of the system. By observing the behavior of a die, you can deduce its physical characteristics and whether it is loaded. What you can't deduce is whether the bias in a loaded die is the result of design or not, i.e. the physical state of the die does not have that information. (Not unless you find out how it is loaded, and apply other knowledge about manufacturing defects.)In the case of games of chance design can be applied to bias the outcomes. Design, as in the case of pure chance, governs outcomes. I can influence and determine outcomes by applying design. It is very simple.
In what way does evolution depend on distinguishing between chance, necessity and design?Science disagrees with you. It is prefectly corehent. Evolution depends on it being coherent.
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