Starting today August 7th, 2024, in order to post in the Married Couples, Courting Couples, or Singles forums, you will not be allowed to post if you have your Marital status designated as private. Announcements will be made in the respective forums as well but please note that if yours is currently listed as Private, you will need to submit a ticket in the Support Area to have yours changed.
My thoughts exactly as I've not seen any other Christian games in EB. I've not checked, but I'm pretty sure the sales of that game are very minimal. It's not one I can see having a lot of movement from the shelves. Heck, most of the Christian gaming sites even disowned the game cause of it's controversial content, from all reports.It was probably Left Behind that he saw on the shelf.
From an article on the Left Behind video game:My thoughts exactly as I've not seen any other Christian games in EB. I've not checked, but I'm pretty sure the sales of that game are very minimal. It's not one I can see having a lot of movement from the shelves. Heck, most of the Christian gaming sites even disowned the game cause of it's controversial content, from all reports.
CJ
I wonder why he wouldn't disclose figures if the sales have been so fantastic.SFGate.com said:Frichner said more than 10,000 retailers -- including Sam's Club, Target, Best Buy, Circuit City, GameStop, EB Games and various Christian stores -- offer the game. He said sales are terrific, though he wouldn't reveal figures.
Because the sale figures were probably great for a Christian game but by mainstream gaming standards the game is probably considered to have tanked.From an article on the Left Behind video game:
I wonder why he wouldn't disclose figures if the sales have been so fantastic.
I never played it either, but I remember when it came out. Here's Gamespot's take on it.I never played Requiem so I can't tell you where they may have gone wrong in their presentation. The Prophecy Trilogy was very good, so where did the creators of Requiem go wrong? Granted we're talking about two different mediums, film and computer games.
War isn't a game in real life either. It's hard work and isn't meant to be entertaining (at least, not in the field). But that hasn't prevented games from depicting wars, and they've been very entertaining.A final thought: Christianity, in real life, is not a game. It is hard work; it is not meant to be entertaining. Translating it into an entertaining context...? Which parts of the message will you lose? Which parts do you think you can AFFORD to lose, and still have it be a Christian message, or THE Christian message?
You mean a puzzle adventure?A Christian Myst might work.
Peace,
Windlord.
I'd be interested in playing a game like that. I loved Myst and it's subsequent sequels. I think there might be one theological obstacle that could perhaps pose a problem though, with a puzzle adventure and that is the teaching in Christianity that states, we are saved by grace and not works. Puzzle adventures always require you to do something in order to receive some type of reward, like gaining a clue to a puzzle or advancing in the game. That outcome runs counter to Christian theology. Just a thought that occured to me. Good luck with it.You mean a puzzle adventure?
Yep, I've been kicking around some code for one, their pretty fun to play and a pretty nice artistic challenge to make.
Thats a pretty puzzling statement, I dont see how you could come up with such a conclusion. Hehe I just dont see the solving of puzzles to be counter to Christian theology. So lets say that there was a beautifully made bible locked in a case, but the way to open the case required you to find clues and unravel sequences in the world which ultimately would unlock the case, that would be counter Christian? Then when you opened the beautiful bible you turn to a page with a highlighted passage which gives a clue to another puzzle. Use a little imagination beyond that.I'd be interested in playing a game like that. I loved Myst and it's subsequent sequels. I think there might be one theological obstacle that could perhaps pose a problem though, with a puzzle adventure and that is the teaching in Christianity that states, we are saved by grace and not works. Puzzle adventures always require you to do something in order to receive some type of reward, like gaining a clue to a puzzle or advancing in the game. That outcome runs counter to Christian theology. Just a thought that occured to me. Good luck with it.
Heya Stanged,Digit, I understand your design dillemma. I myself am a game designer, without the priviledges you have to be in a company and actually have a chance of your ideas to be brought to fruition. My philosophy for the game industry is to make games that are morally and religiously neutral, that offend no one. And as a Christian company, a good portion of the money made from the game's sales (even subscriptions if you create a MMORPG) would be given back to the Kingdom of God.
In my opinion, video games can not be a medium for ministry. When they try to be, it doesn't work. I believe that is the job of music, movies, and literature. But, video games can be used to back other ministries financially, and to help change this industry by offering amazing gameplay, without all the negative influences, such as skimpy clothing designs for female characters, the glorification of drugs and alcohol, unwarranted violence (against innocents, but when it is needed, make it as realistic as it can be. Come on, David chopped off Goliath's head!), and occult references, etc.
That is when my design focus shifted to make games that are clean, yet action packed, and have the possibility of the largest market possible, without offending certain religions. Be a part of the transfer of wealth, from the wicked, to the righteous, by entertaining them without compromise.
Digit, I have a couple of very elaborate game designs, one is sci-fi, post-apocalyptic, and one is fantasy (kind of tolkienish, but no elves, orcs and dwarves). Perhaps there is some way I could work together with you and your studio.
Yeah I hear what you are saying. That is my take on it too. The thing is, many of the Biblical stories are epic in scope, with some of the most amazing miracles ever. Surely there must be a way to wind a game around some of those, that would appeal to both sides.
I mean, what is at the root of non-believers not liking Christian games. Because they think it isn't true? Well, GTA isn't true either... why do they like that?
Digit
I'd be interested in playing a game like that. I loved Myst and it's subsequent sequels. I think there might be one theological obstacle that could perhaps pose a problem though, with a puzzle adventure and that is the teaching in Christianity that states, we are saved by grace and not works. Puzzle adventures always require you to do something in order to receive some type of reward, like gaining a clue to a puzzle or advancing in the game. That outcome runs counter to Christian theology. Just a thought that occured to me. Good luck with it.
Digit, I understand your design dillemma. I myself am a game designer, without the priviledges you have to be in a company and actually have a chance of your ideas to be brought to fruition. My philosophy for the game industry is to make games that are morally and religiously neutral, that offend no one. And as a Christian company, a good portion of the money made from the game's sales (even subscriptions if you create a MMORPG) would be given back to the Kingdom of God.
In my opinion, video games can not be a medium for ministry.
I believe that is the job of music, movies, and literature.
But, video games can be used to back other ministries financially, and to help change this industry by offering amazing gameplay, without all the negative influences, such as skimpy clothing designs for female characters, the glorification of drugs and alcohol, unwarranted violence (against innocents, but when it is needed, make it as realistic as it can be. Come on, David chopped off Goliath's head!), and occult references, etc.
That is when my design focus shifted to make games that are clean, yet action packed, and have the possibility of the largest market possible, without offending certain religions. Be a part of the transfer of wealth, from the wicked, to the righteous, by entertaining them without compromise.
Digit, I have a couple of very elaborate game designs, one is sci-fi, post-apocalyptic, and one is fantasy (kind of tolkienish, but no elves, orcs and dwarves). Perhaps there is some way I could work together with you and your studio.
Alright... way too many points to reply to individually, ScottyL. I have no idea what your denomination may believe. But, the jist of my argument is that so many more games these days have content in them that I believe grieves the Holy Spirit, who is my "moral compass".
Well if it bothers you then you should stay away from it. As long as you are not making a blanket statement saying it's wrong for everyone.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?