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A Blaze of Glory OOC

swight

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I also noticed that with that build we would have three psykers all with invisibility.Though we have different focuses in how we use it with secondary abilities. If I am reading things right.. Drea defends the attack.My Swight makes the attack. Yours avoids the attack.

With the three of us using invisibility I guess we would be the stealth team.;)
 
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Paladin Dave

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Apparently Kroot CAN manifest such powers from their shaper guiding them to eat Eldar. However, the abilities manifest a bit more aggressively from the sound of the one case Lexicanum cites. Apparently, that population of Kroot was targeted for cleansing by the Space Marines. I would read over the Lexicanum article on them, pretty cool stuff. If you want to do it, I'll allow it. Just note that, as Woffy said, the resident big [bless and do not curse][bless and do not curse][bless and do not curse][bless and do not curse][bless and do not curse][bless and do not curse][bless and do not curse]' Death Korps guardsman is not gonna be kind to her.

Long story short, I was wrong about the psychic manifestations, and the backstory just needs a tiny tweak for this to work out, Shad.

Also, you guys are more than welcome to make a psyker-heavy team. Just note that by most humans' standards: mutants are bad, aliens are worse, and psykers that aren't sanctioned by the Inquisition are burn-on-sight. It also behooves the Ruinous Powers to take notice of people who's minds are a gateway to the Warp, keep in mind. >=D
 
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Well, how about we make it a human slave master? No arguing that, in certain corners of the untamed universe, such things could happen, yes?
As for her psychic powers, I intend for them to be more...innate? Like she doesn't have control over them, it just sort of happens. And they're very acute. The idea is that the Kroot have strong sensory perception anyway, and the very limited diet of Eldar would only enhance that. At the same time, I don't want her to be psychic, at least not fully.
Does that resolve things?
 
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swight

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My last post in the main thread was actually an attempt to reduce the mutant branding. Since he looks pretty normal aside from being a bit pale. The whole sensitivity to light makes his mutant status really obvious. Thankfully this just applies to his eyes. I would just have him request a pair of sunglasses but he probably wouldn't even know about them as on his planet he never would have needed them. It also reduces issues once he leaves the brig. Dimming the ships internal lights probably wouldn't go over too well.

By the way is it possible to obtain sanctioning? if so what is involved(feel free to link if there is a good reference)?
 
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Paladin Dave

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Oh yeah, it certainly makes sense for a human to enslave a Kroot if they think they're resourceful enough. If I may make a suggestion, though, humans have more tendency to kill aliens than enslave them. What DOES collect a lot of slaves, however, are Dark Eldar. If you were to have her be an escapee from a Dark Eldar ship/camp/party/cabal/whatever, it could give Glory common ground enough to make her more ready to accept her. It would give her less reason to distrust humans, and also connect to her diet, since Dark Eldar like to prey on the non-tainted Eldar when they find them. Just offering a suggestion.

Either way, character sounds like a good'un, man.

Swight, I'd say procuring some form of welding mask/goggles might be the way to go for him. And while he's not grotesquely different from a normal human, he's still obviously a mutant. His cowering before the light will also likely be taken by any Emperor-fearing human as a physical manifestation of his corruption. After all, anyone who withers in the light of the Emperor is impure. >=D

Also, one doesn't generally "obtain" sanctioning. Sanctioning is given out by one organization alone, and that's the Inquisition. It's an absolutely excruciating procedure, and you're not guaranteed to survive it. You'd have to show promise of a degree to not be sacrificed to the Emperor, and even if you were sanctioned you'd have to serve the rest of your days as a tool of the Imperium. Swight, being a mutant, would likely not be sanctioned. Drea could, but a Kroot can't really be sanctioned because, well, the Imperium isn't fond of aliens at all. >.> So really, the party should just hope they don't run into any vindictive inquisitors.


EDIT: As a final note, I'd like to reiterate for our new players that this is a very dangerous universe to be a part of. Whatever race you come from, be you prolific as orks or humans, or as limited as the Eldar, you are still but a number. One ultimately meaningless individual among countless others who all are just as much in danger as you, most times. You humans will face the ire of most alien races for the Imperium of Man's xenophobia, and will be targeted by the servants of Chaos for being part of the God Emperor's legacy. You mutants will be hated or mistrusted by all. Aliens face hatred from the Imperium and Chaos alike. Psychic manifestations don't make it any better, in any case.

In short, lots of things out there want to kill you. And many of these things are packing some serious heat, or hopelessly outmatch you. There are a lot of ways to die in 40K, and you may experience them if you aren't smart. There is no guarantee that your character will survive the story, but I don't want you to think I'm out to kill you. I'm just saying that in the event that, say, you have your character charge a line of Chaos Space Marines, they're going to be blown to chunks by bolter rounds. If your psyker angers an inquisitor or someone else not fond of their sort, expect to be attacked. But basically, don't do anything terribly unwise, and you don't have anything to fear.
 
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Woman of Faith

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Swight, please don't go because you feel you're not doing things correctly. You're new here, all of us were at one point. All of us needed to learn and we're happy to help you learn. What Shadow said is true, please don't take my characters' treatment of yours as an example for how I feel about you. In the thread, what your character does is going to have consequences. If you're unsure, you could play 'what if' in here. Ask us what could happen if your character takes a particular action then we can discuss it. :) Then you can make a decision on what to do before you post. Maybe it'll be more fun for you that way. Dave? What do you think?
 
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swight

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I am not going for those reasons. And I understand that it is all in role play. I play games and such for stress relief after work. In this RP I was getting into situations where I was getting the same type of stress as I do at work. But for a little while at least I will consider doing some what ifs to see if there is something that will work.

1.insist on being given a task to prove ability possibly as a debt of gratitude for the goggles.

2. offer to do some computer hacking(he was a scientist,only his space training was worthless).Could require special handheld computer that was in his belongings to deal with vision issue.Thought about using this earlier but it probably would have only served to get my character in more trouble. Could be different if done with permission. Also could be profitable depending on what computer gets hacked.
 
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Paladin Dave

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Alright! I have a story arc that will give Swight an opportunity to prove himself. I've talked it over a bit with Woffy and Cyber Owl, bounced it off of 'em (Woffy as party leader, and Owl as the man who got me INTO 40K, just for clarification. Don't want anyone feeling left out or lesser-than), and I've decided on what'll happen once everyone's signed on, the crew gets a chance to party, and we're ready to go.

Swight? Woffy? We need a reason for Swight to stay onboard. He can stay in the brig still, but once things go bad, he'll have an opportunity to prove his worth. He and Drea, in fact, will be essential for the first phase of the story arc. That's all I'm gonna say to that end. You'll get some action, and you'll both have earned your place among the crew. If you think that's worth staying on for, Swight, then wonderful. We just need to figure out how to keep the guy onboard. If it comes down to it, and no one can negotiate a reason, we can think of something. I'll find SOME reason he can't get off in port.

Thoughts, anyone? And don't worry, Shad, Owl, I'm about to post to bring our new arrivals to Glory for their job interviews. =D
 
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