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Gaming Modern Audience that Never Exist

IceJad

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Modern gaming especially the western side has an ideological problem. It is captured by the progressive movement. Now, progressive is a very big umbrella term but the telltale signs of them are quite similar, an opposition to traditional gaming tropes, visual design element and story framing. It is real life western social movements such as CRT, DEI, LGBTQ+, feminists and social justice manifesting in digital entertainment mediums and the ecosystem that surrounds them. A shorthand for all these is called the Modern Audience.

Modern Audience in gaming is the concept that society have moved pass the old values that grew the video gaming industry to what is it today. The notion that the majority gamers hold progressive values and woke ideologies and demand their entertainment to hold to the same standards. The old guard of gamers are no longer a market force to cater to. The implication that it is the only business pivot that makes money sense. And to their credit they have managed to bamboozled a lot of gaming studios and publishers to move in that direction. From creating games with progressives design language to hiring progressive workers.

However they have missed one critical point there is no such thing as the Modern Audience in gaming. Gamers still gravitate to old school tried and tested design language from game mechanics, story to aesthetics. While small doses of progressive manifestation in games are usually tolerated, the manifestations taking center stage is where the industry broke then camel's back. Gamers revolted and the environment became hostile. One side wanting to push their agenda another side wanted to be left alone to a hobby they escape the real world to.

Here is the kicker, the industry backed the wrong horse in this race. The vaunted Modern Audience is a phantom consumer. Catering to this apparition is as good as burning money and good will the developers earned through hard work and dedication in the decades past. Progressive games or games build on progressive design language always get good media and online support. Games like Dustborn, Relooted, Assasin Creed: Shadows, Concord, High Guard and the latest 1384 Ex Voto. The pattern of gamer engagements are the same, gamers see social ideological design and get upset, the developers can't keep their mouths shut and proceed to stoke the flames by mocking and denigrating the gamers, the progressive crowds cheer for the game and the releases are meet with low sales and playtime. Inevitability this causes the developers to fall way short of ROI.

Here are the stats.

GameCurrent PlayersAll-Time PeakEst. Total Players/SalesCurrent Fate
Dustborn~283~11,000 – 13,000The game is still available for purchase, but it has essentially no active community
Relooted~157~1,600The game is still available for purchase, but it has essentially no active community
AC: Shadows~3,70064,825~1.1 MillionUbisoft facing financial troubles due to high development cost and low sales and the company created multiple studios with investment by Tencent to move their IPs into new studios.
Concord0 (Offline)697~25,000 (Refunded)Sony officially shut down the game and closed Firewalk Studios in October 2024
High Guard (free to play)~50097,249~2.1 MillionAfter losing over 99% of its launch peak the game was shut down on 12 March 2026
1348: Ex Voto~59427< 5,000New release struggling to find an audience


So again we can confer that Modern Audience is not an audience at all. They will only give you verbal or digital support. Where the money counts they can't be counted on to pull you through. Likewise the same can be said for the movie industry.
 
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Modern gaming especially the western side has an ideological problem. It is captured by the progressive movement. Now, progressive is a very big umbrella term but the telltale signs of them are quite similar, an opposition to traditional gaming tropes, visual design element and story framing. It is real life western social movements such as CRT, DEI, LGBTQ+, feminists and social justice manifesting in digital entertainment mediums and the ecosystem that surrounds them. A shorthand for all these is called the Modern Audience.

Modern Audience in gaming is the concept that society have moved pass the old values that grew the video gaming industry to what is it today. The notion that the majority gamers hold progressive values and woke ideologies and demand their entertainment to hold to the same standards. The old guard of gamers are no longer a market force to cater to. The implication that it is the only business pivot that makes money sense. And to their credit they have managed to bamboozled a lot of gaming studios and publishers to move in that direction. From creating games with progressives design language to hiring progressive workers.

However they have missed one critical point there is no such thing as the Modern Audience in gaming. Gamers still gravitate to old school tried and tested design language from game mechanics, story to aesthetics. While small doses of progressive manifestation in games are usually tolerated, the manifestations taking center stage is where the industry broke then camel's back. Gamers revolted and the environment became hostile. One side wanting to push their agenda another side wanted to be left alone to a hobby they escape the real world to.

Here is the kicker, the industry backed the wrong horse in this race. The vaunted Modern Audience is a phantom consumer. Catering to this apparition is as good as burning money and good will the developers earned through hard work and dedication in the decades past. Progressive games or games build on progressive design language always get good media and online support. Games like Dustborn, Relooted, Assasin Creed: Shadows, Concord, High Guard and the latest 1384 Ex Voto. The pattern of gamer engagements are the same, gamers see social ideological design and get upset, the developers can't keep their mouth shut and proceed to stoke the flames by mocking and denigrating the gamers, the progressive crowds cheer for the game and the releases are meet with low sales and playtime. Inevitability this causes the developer to fall way short of ROI.

Here are the stats.

GameCurrent PlayersAll-Time PeakEst. Total Players/SalesCurrent Fate
Dustborn~283~11,000 – 13,000The game is still available for purchase, but it has essentially no active community
Relooted~157~1,600The game is still available for purchase, but it has essentially no active community
AC: Shadows~3,70064,825~1.1 MillionUbisoft facing financial troubles due to high development cost and low sales and the company created multiple studios with investment by Tencent to move their IPs into new studios.
Concord0 (Offline)697~25,000 (Refunded)Sony officially shut down the game and closed Firewalk Studios in October 2024
High Guard (free to play)~50097,249~2.1 MillionAfter losing over 99% of its launch peak the game was shut down on 12 March 2026
1348: Ex Voto~59427< 5,000New release struggling to find an audience


So again we can confer that Modern Audience is not an audience at all. They will only give you verbal or digital support. Where the money counts they can't be counted on to pull you through. Likewise the same can be said for the movie industry.

Likewise, the same can be said for the fashion industry, and for so many other industries, whether political or commercial.
 
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IceJad

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No, bad games dont sell, thats all.

Your fantasy about what values younger generations have and dont have is just that, a fantasy.

I beg to differ because online engagements showed that there is interest in the games. Like how 1348 Ex Voto proudly announce 250K wishlist with thousands of likes on their social media posts. And the hundreds of online interest in the game for the exact progressive themes. It is not an illusion nor fantasy. Just take a look at all the likes and replies on their social media accounts. And note the numbers who support solely for the progressive themes. No my friend, I have seen the pattern repeat time and again.
 
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2PhiloVoid

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No, bad games dont sell, thats all.

Your fantasy about what values younger generations have and dont have is just that, a fantasy.

I don't know whether to laugh or cry at your flat-out denial.

...... eh, heck with it! I think I'll laugh, just like I laugh at Alex Rosenberg! :ahah:
 
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VirOptimus

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I beg to differ because online engagements showed that there is interest in the games. Like how 1348 Ex Voto proudly announce 250K wishlist with thousands of likes on their social media posts. And the hundreds of online interest in the game for the exact progressive themes. It is not an illusion nor fantasy. Just take a look at all the likes and replies on their social media accounts. And note the numbers who support solely for the progressive themes. No my friend, I have seen the pattern repeat time and again.
Wishful thinking is just wishful.

Lots of games are hyped before launch but if the game is bad when released it wont sell.

Values/morals have nothing to do with it.
 
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2PhiloVoid

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Then show me the research showing you are right.

I must have hit a nerve ... but don't worry. I don't place the weight of the world upon the back of the DEI and LGBTQ+ sector of the worldwide audience. I just note that they are now often represented in games (and industries) of many kinds.
 
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VirOptimus

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I must have hit a nerve ... but don't worry. I don't place the weight of the world upon the back of the DEI and LGBTQ+ sector of the worldwide audience. I just note that they are now often represented in games (and industries) of many kinds.
This makes no sense.
 
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Naturally, progressives would disagree with you.

I have been seeing this topic brought up more and more on my X feed, and I'm not even a gamer. Basically, the gaming industry hasn't been watching the movie industry: Go woke, go broke. Apparently, even progressives aren't willing to pay. They don't want to pay for lousy movies/games. But they are lousy precisely because "the agenda" has moved to the front. Movie reviewers, like the Critical Drinker, like to talk about "the agenda." It's a big turnoff.
 
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Larniavc

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Modern gaming especially the western side has an ideological problem. It is captured by the progressive movement.
No it hasn’t. What has happened is a small minority are whining about people not like them but n video games.

It always comes down to folks like incels or manosphere wretches getting hurt in the fee fees and crying about it.
 
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2PhiloVoid

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No it hasn’t. What has happened is a small minority are whining about people not like them but n video games.

It always comes down to folks like incels or manosphere wretches getting hurt in the fee fees and crying about it.

Those are also some points for us to think about as well.
 
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IceJad

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No it hasn’t. What has happened is a small minority are whining about people not like them but n video games.

It always comes down to folks like incels or manosphere wretches getting hurt in the fee fees and crying about it.

The fact that you use words like incel and manosphere are already inline with the developers and media response to the backlash. If it is the vocal minority then sales should reflect otherwise. However that's not the case.

Let's give some comparisons. Games attacked by progressive media and the Modern Audience.

Here are the stats.

GameAll-Time PeakCurrent PlayersEst. Units Sold
Black Myth: Wukong2,415,714~21,000 – 30,00030+ Million
Hogwarts Legacy879,308~10,000 – 16,00040+ Million

The argument that my woke games examples are bad game also doesn't hold water when it is the progressives that hype up the games. Also making promise that it is a purchase for them. All I need to prove my point is to literally point you to their social media posts.

Also look at Dragon Age: The Veilguard. If you're going to tell me that it is a bad game for the low sales, then you have to explain why the critic score is so high. In terms of actual technical gameplay Veilguard works perfectly. The only downer is the fact people hated the story and the themes. It is peak progressive game design language. Same with the other games I listed. Technically they are not broken games like Cyberpunk or No Man's Sky. So the patterns are clear. When you make progressive design language the primary focus you alienate gamers. In moderation it is tolerated like God of War Ragnarok where they made one Norse Goddess a black girl.

GameAll-Time Peak Current PlayersEst. Units Sold
Dragon Age: The Veilguard89,418~800 – 1,200~1.5 – 3 Million

Now, let me give you one prediction for an upcoming game Intergalactic: The Heretic Prophet. It has all the signs of owning the gamers or chuds like the progressives like to call them. Unlikeable female protagonist with a shaven head. It is expected to release in mid 2027. Let's revisit this again when the time comes. Now don't say this is a bad game because there is pedigree to the studio. The same studio that release the much praised the Last of Us and its sequel. The progressive signs are already there in the Last of Us especially its sequel, Intergalatic is going full blown. Let's make this a case study. Let the money speak.
 
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Larniavc

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The fact that you use words like incel and manosphere are already inline with the developers and media response to the backlash. If it is the vocal minority then sales should reflect otherwise. However that's not the case.

Let's give some comparisons. Games attacked by progressive media and the Modern Audience.

Here are the stats.

GameAll-Time PeakCurrent PlayersEst. Units Sold
Black Myth: Wukong2,415,714~21,000 – 30,00030+ Million
Hogwarts Legacy879,308~10,000 – 16,00040+ Million

The argument that my woke games examples are bad game also doesn't hold water when it is the progressives that hype up the games. Also making promise that it is a purchase for them. All I need to prove my point is to literally point you to their social media posts.

Also look at Dragon Age: The Veilguard. If you're going to tell me that it is a bad game for the low sales, then you have to explain why the critic score is so high. In terms of actual technical gameplay Veilguard works perfectly. The only downer is the fact people hated the story and the themes. It is peak progressive game design language. Same with the other games I listed. Technically they are not broken games like Cyberpunk or No Man's Sky. So the patterns are clear. When you make progressive design language the primary focus you alienate gamers. In moderation it is tolerated like God of War Ragnarok where they made one Norse Goddess a black girl.

GameAll-Time Peak Current PlayersEst. Units Sold
Dragon Age: The Veilguard89,418~800 – 1,200~1.5 – 3 Million

Now, let me give you one prediction for an upcoming game Intergalactic: The Heretic Prophet. It has all the signs of owning the gamers or chuds like the progressives like to call them. Unlikeable female protagonist with a shaven head. It is expected to release in mid 2027. Let's revisit this again when the time comes. Now don't say this is a bad game because there is pedigree to the studio. The same studio that release the much praised the Last of Us and its sequel. The progressive signs are already there in the Last of Us especially its sequel, Intergalatic is going full blown. Let's make this a case study. Let the money speak.
I’m really sorry but I don’t know what you are trying to say. The recent Dragon Age was awful because it was poorly written with no real choices and shallow mechanics.

I’m playing Dragon Age Origins right now and by today’s standards it very woke. As is BG3.

Are you really trying to say that ‘go woke go broke’ is an actual thing?

Seeing a black woman in a video game or a woman without massive breasts obviously enrages a minority of misogynist racists but that’s just incels for you. But who cares about them; they don’t matter.
 
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Niels

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Some developers are ideologically motivated, but nobody is forcing you to play their games. If a game doesn't look fun to you, don't play it. There many others to choose from.

I rarely enjoy politics mixed with my entertainment. It's like your crazy uncle blathering on and on about conspiracy theories while you're trying to enjoy a pleasant holiday dinner with family.
 
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2PhiloVoid

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The fact that you use words like incel and manosphere are already inline with the developers and media response to the backlash. If it is the vocal minority then sales should reflect otherwise. However that's not the case.

Let's give some comparisons. Games attacked by progressive media and the Modern Audience.

Here are the stats.

GameAll-Time PeakCurrent PlayersEst. Units Sold
Black Myth: Wukong2,415,714~21,000 – 30,00030+ Million
Hogwarts Legacy879,308~10,000 – 16,00040+ Million

The argument that my woke games examples are bad game also doesn't hold water when it is the progressives that hype up the games. Also making promise that it is a purchase for them. All I need to prove my point is to literally point you to their social media posts.

Also look at Dragon Age: The Veilguard. If you're going to tell me that it is a bad game for the low sales, then you have to explain why the critic score is so high. In terms of actual technical gameplay Veilguard works perfectly. The only downer is the fact people hated the story and the themes. It is peak progressive game design language. Same with the other games I listed. Technically they are not broken games like Cyberpunk or No Man's Sky. So the patterns are clear. When you make progressive design language the primary focus you alienate gamers. In moderation it is tolerated like God of War Ragnarok where they made one Norse Goddess a black girl.

GameAll-Time Peak Current PlayersEst. Units Sold
Dragon Age: The Veilguard89,418~800 – 1,200~1.5 – 3 Million

Now, let me give you one prediction for an upcoming game Intergalactic: The Heretic Prophet. It has all the signs of owning the gamers or chuds like the progressives like to call them. Unlikeable female protagonist with a shaven head. It is expected to release in mid 2027. Let's revisit this again when the time comes. Now don't say this is a bad game because there is pedigree to the studio. The same studio that release the much praised the Last of Us and its sequel. The progressive signs are already there in the Last of Us especially its sequel, Intergalatic is going full blown. Let's make this a case study. Let the money speak.

At the end of the day, it all just comes down to the one question that really matters, the one that game developers of any kind, as with any industry, will have to eternally answer. I think we all know what that question is and what it means for so much media on the whole.

But, people want to have something [fun] to do in their spare time, I know.
 
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