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The plot of the game is that of a false religion that offers false hope. In the end of the game, that false church is defeated and Sin (a giant monster) is defeated for good through a combination of self-sacrifice, willpower and throwing beach balls at it.
Eh, it's pretty steeped in Buddhism and Shinto. After all, it's from Japan.I'd say that's a message that can be interpreted as fairly Christian actually.
Sounds like the typical JRPG plot. Gotta kill God and destroy that world's equivalent of the Christian Church with the power of my friends. Usually the church in these games look Catholic for some reason and I gotta think there's simply an established rule on this point in the JRPG industry because I see this tired theme again and again in the majority of JRPGs, even when the theme doesn't need to be there (Xenoblade Chronicles and Persona 5).
I don't know if I would call that evil though, more misguided than anything. The Japanese developers seems to over-emphasise the evils of a type religion they have never experienced and that their ancestors violently persecuted all the while ignoring their own history and the vicious atrocities Shinto Japan committed during WW2. I suppose a game where the enemies are a Shinto priesthood class, the Shinto gods and Emperor wouldn't do so well in Japan so it makes sense why they target a remote religion with little influence or presence in Japan for criticism.
I wouldn't say I've played a game that was outright evil. Even the games with the worst messages or themes in them I would simply consider bad or poor, not evil in of themselves.
There's actually historical reasons for that. Japan has a very weird relationship with the Catholic church. It dates back to when the Portuguese sent Jesuit missionaries there. The Christians at the time were heavily repressed and stuff because the Japanese leaders simply did not want any foreign influence in their country. I suppose they saw the Catholic church as a threat or something because they tried to undermine the authorities, despite Christianity technically being banned. I'm sure somebody more knowledgeable in Japanese history could expand on it.
On a more ironic note, despite Japan's weird relationship with the Catholic church Christianity is becoming more popular there. Through the Orthodox church, among other things. Japan actually has the largest Orthodox Christian community in East Asia, all thanks to missionary efforts by Russians in the 1800's and beyond.
The thing I notice is that JRPGS often emphasize an apparent slavery to religion and need to be free of it and make one's own decisions. To this extent those games that take on the 'Kill God theme" depict God as false and a tyrant. This is absurdly ironic given Japanese history of persecuting Christians after contact with the west and what the Japanese themselves did during the early 20th century with their fanatical devotion to the Emperor and way of Bushido. Yet they never really depict those analogues to themselves in such a light in these games or their media.
I would take their critiques more seriously if I believed they had any genuine understanding of the type of religion they seem to despise.
Most japanese are actually what is called "folk shinto". Which means that they observe religious holidays and hold to some superstitions, but religion doesn't play a major part in their life.I think it stems from both a misunderstanding of what Christianity actually is and the historical context I already explained. The Japanese are still fairly religious, just not in the Western sense. The majority of the country is Buddhist and/or Shinto.
In FFX, Sin isn't god, sin a more like a demon or the leviathan. The church of this world doesn't pray to Sin, but mostly gives people false hope because they lack a tool to permanently destroy sin and try to prevent society from collapsing.Sounds like the typical JRPG plot. Gotta kill God and destroy that world's equivalent of the Christian Church with the power of my friends.
In FFX, Sin isn't god, sin a more like a demon or the leviathan. The church of this world doesn't pray to Sin, but mostly gives people false hope because they lack a tool to permanently destroy sin and try to prevent society from collapsing.
The destruction of the church also isn't part of the games plot, though the player has to defend himself from some corrupt parts of that church. After Sin is destroyed, the church built around fighting it more or less collapses on its own.
Well, it makes for good stories. Happens in a lot of western RPGs too, and other fiction.
I play a lot of controversial video games. To me, they're just video games. Probably in the eyes of God they're sin. I don't know.
But I guess if I had to pick a game I'd never play anymore it's gotta be GTA. Any game that supports the killing of cops, sex with prostitutes, gang leadership ...etc is not a game that a Christian should be playing. Or a game that I should be playing. But.. It's so fun!