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Zelda Classic and Game Maker Thread

Jul 28, 2008
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Talk, ask for help on, give thank you's for help on, give nice as possible complaints on, ask for help on etc. Zelda Classic and Game Maker!


I have found this forum through Google Search Engine.

On Game Maker 7.0 Lite Edition (Unregistered Version Game Maker 7.0) without paths (PACMAN cannot get off of platform with His path the same as platform (Object2 we'll call Sabrina) path).


How do I make it in Drag and Drop where if vspeed> 0 && y < other.y+8
(Meaning standing on top) for PACMAN when he collides on Sabrina he'll go the same directions Sabrina is going yet he can also jump off no problem.

Up is the jump button.



Can Alarm events in another Object say Object3 help too?