Ok, I was having a conversation with a friend at work recently about PC games. We got a put where we both looked at each other and sort of blinked after we came to this question:
Why do we pay full price, for broken games?
For us, working in the games industry that didn't need any explanation, however for the benefit of others, lets expand shall we? Yes, lets...
First up, nearly every major (and minor) PC release that I have looked forward to recently, has been bugged in one way or another. That's discounting the games that I didn't get and play, but others have. I visit their forums on occasion, and silently thank God that I never got that game due to all the threads about broken X, Y and Z.
Broken? Well what I mean is, things in the game that just plain don't work as expected. JoWood have provided a perfect example here with Gothic III. Thanks JoWood, you always make me laugh.
My story with GIII - I started a character, ranger with some excellent bow and crafting skills. Was aiming for poison arrow as it sounded fun. Alas, the craft poison skill is broken. It won't let you make poison. Ok, what about if I were to buy it from merchants? Well, that's a no go too, since 1 BOTTLE of poison only makes 1 poison arrow. Also, there aren't many merchants who sell poison, especially not 10000 bottles worth which is my rough guesstimate at how many arrows I will eat my way through in the game. No problem, the manual says I can craft new kinds of arrows from animal skins/claws that I strip from my kills. If only that was true, it was never in the game, and they never updated the text descriptions to match the new content.
So I restart, paladin with fire sword sounds fun. Lets go dual wield as it says I get more complex combos at higher levels. Two issues, when casting fire sword it replaces my TWO swords with one magical fire sword... negating dual wield. Second issue is that at higher levels I get exactly the same combos, not new ones...
Broken. I won't go on with GIII, as since it's from JoWood, it's just too easy to poke holes into it, they have horrible publisher skills.
Dungeon Siege II: Broken World - has an awesome bug where sometimes you will lose all your progress for the current gaming session. Lets say you levelled up 5 times, and found a bunch of awesome items. You can exit, reload and be back 5 levels minus all the items. Broken?
Titan Quest when released often crashed to the desktop when transitioning from outside -> inside areas.
S.T.A.L.K.E.R often hung, the developers said it was due to graphic card overheating, a 13 page forum thread from users measuring their system temps said otherwise. The quicksave function in the game is also broken, it often incorrectly quickloads the AI states/attitudes of characters in the game, meaning you can quicksave when they are all neutral to you, and then quickload and they are all enemies to you, royally messing up the progress. The devs released a patch to fix various issues (mostly multiplayer) and subsequently all saved games were invalidated due to the patch.
Anyhow, this is turning out longer than I intended, but my question remains. Why do we pay full price for what are essentially polished beta-candidates of games, when if we wait 3 months, we get several patches, and a lower price point?
I can't think of a good reason, other than that I am impatient...
Digit
Why do we pay full price, for broken games?
For us, working in the games industry that didn't need any explanation, however for the benefit of others, lets expand shall we? Yes, lets...
First up, nearly every major (and minor) PC release that I have looked forward to recently, has been bugged in one way or another. That's discounting the games that I didn't get and play, but others have. I visit their forums on occasion, and silently thank God that I never got that game due to all the threads about broken X, Y and Z.
Broken? Well what I mean is, things in the game that just plain don't work as expected. JoWood have provided a perfect example here with Gothic III. Thanks JoWood, you always make me laugh.
So I restart, paladin with fire sword sounds fun. Lets go dual wield as it says I get more complex combos at higher levels. Two issues, when casting fire sword it replaces my TWO swords with one magical fire sword... negating dual wield. Second issue is that at higher levels I get exactly the same combos, not new ones...
Broken. I won't go on with GIII, as since it's from JoWood, it's just too easy to poke holes into it, they have horrible publisher skills.
Dungeon Siege II: Broken World - has an awesome bug where sometimes you will lose all your progress for the current gaming session. Lets say you levelled up 5 times, and found a bunch of awesome items. You can exit, reload and be back 5 levels minus all the items. Broken?
Titan Quest when released often crashed to the desktop when transitioning from outside -> inside areas.
S.T.A.L.K.E.R often hung, the developers said it was due to graphic card overheating, a 13 page forum thread from users measuring their system temps said otherwise. The quicksave function in the game is also broken, it often incorrectly quickloads the AI states/attitudes of characters in the game, meaning you can quicksave when they are all neutral to you, and then quickload and they are all enemies to you, royally messing up the progress. The devs released a patch to fix various issues (mostly multiplayer) and subsequently all saved games were invalidated due to the patch.
Anyhow, this is turning out longer than I intended, but my question remains. Why do we pay full price for what are essentially polished beta-candidates of games, when if we wait 3 months, we get several patches, and a lower price point?
I can't think of a good reason, other than that I am impatient...
Digit