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Leisure and Society
Fellowship and Games
Gamers Zone
What is fundamentally wrong in MMORPG's, and what can be done to fix them?
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<blockquote data-quote="SteelDisciple" data-source="post: 23049178" data-attributes="member: 114867"><p>It's a game. A fantasy game. You're complaining about the use of magic in the game (which isn't remotely like REAL LIFE) and don't complain about the goblins or orcs you cut up with a sword? You can't pick ONE part of a fantasy to say is wrong and say the rest of the fantasy isn't. It's called imagination. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p> </p><p>I think magic users SHOULD be more powerful...offense-wise. A fireball is gonna do a heck of a lot more damage than a sword. I have a magic user in WoW (an offensive priest and a mage) and yes...they dish out more power...as they should. But they are also weaker in the defensive. So it completely balanaces out. Mages rely on Warriors to hold aggro away from them.</p><p> </p><p>The fundamental problem with MMO's is that they stick to the same formulas..."kill X creature for X item" but more and more MMO's coming out are finally getting away from that.</p></blockquote><p></p>
[QUOTE="SteelDisciple, post: 23049178, member: 114867"] It's a game. A fantasy game. You're complaining about the use of magic in the game (which isn't remotely like REAL LIFE) and don't complain about the goblins or orcs you cut up with a sword? You can't pick ONE part of a fantasy to say is wrong and say the rest of the fantasy isn't. It's called imagination. :P I think magic users SHOULD be more powerful...offense-wise. A fireball is gonna do a heck of a lot more damage than a sword. I have a magic user in WoW (an offensive priest and a mage) and yes...they dish out more power...as they should. But they are also weaker in the defensive. So it completely balanaces out. Mages rely on Warriors to hold aggro away from them. The fundamental problem with MMO's is that they stick to the same formulas..."kill X creature for X item" but more and more MMO's coming out are finally getting away from that. [/QUOTE]
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What is fundamentally wrong in MMORPG's, and what can be done to fix them?
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