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Leisure and Society
Fellowship and Games
Gamers Zone
What is fundamentally wrong in MMORPG's, and what can be done to fix them?
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<blockquote data-quote="Dracil" data-source="post: 22942599" data-attributes="member: 21551"><p>For problem 1, play World of Warcraft. Warriors and Rogues own casters. Especially well-equipped Warriors, they're like Hammers in a Rock Paper Scissors game.</p><p></p><p>For problem 2, that will not work. There MUST be a strict separation of offline and online. Cheating and hacking becomes a severe problem otherwise.</p><p></p><p>Several MMORPGs are offering alternatives to the subscription solution. Korean MMORPGs are a fan of paying for privileges. Usually they only give cosmetic upgrades or just make your life easier, and won't otherwise affect your game if you don't pay. There's also Puzzle Pirates, where you require badges to experience the full game. Badges need to be bought with doubloons which only enter the game from people paying cash. You are allowed to buy doubloons from other players with in-game money though, and they even have an exchange center in-game for that.</p><p></p><p>Those who don't want to pay, don't have to. Those who have lots of money, can pay to get ahead in the game. And because badges decay, it ensures that doubloons continue to get removed from the game, preventing inflation.</p></blockquote><p></p>
[QUOTE="Dracil, post: 22942599, member: 21551"] For problem 1, play World of Warcraft. Warriors and Rogues own casters. Especially well-equipped Warriors, they're like Hammers in a Rock Paper Scissors game. For problem 2, that will not work. There MUST be a strict separation of offline and online. Cheating and hacking becomes a severe problem otherwise. Several MMORPGs are offering alternatives to the subscription solution. Korean MMORPGs are a fan of paying for privileges. Usually they only give cosmetic upgrades or just make your life easier, and won't otherwise affect your game if you don't pay. There's also Puzzle Pirates, where you require badges to experience the full game. Badges need to be bought with doubloons which only enter the game from people paying cash. You are allowed to buy doubloons from other players with in-game money though, and they even have an exchange center in-game for that. Those who don't want to pay, don't have to. Those who have lots of money, can pay to get ahead in the game. And because badges decay, it ensures that doubloons continue to get removed from the game, preventing inflation. [/QUOTE]
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What is fundamentally wrong in MMORPG's, and what can be done to fix them?
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