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Updated Tek Character

N

NavyGuy7

Guest
((Updated, because this character was "transferred" from my other profile, "WPZanar07"... I have done this for easy editing.))
Name: Kennith Johnson
Alias: Tek
Age: 16
Class/Trade: Professional Hacker/Navigations/Inventor
Utilities: Utility belt of over 100 different functions, small data pad to hack into computer systems, etc. He's a professional hacker, after all.
His gloves can withstand thousands of degrees of heat while making the wearer's hands only sweaty. His goggles protect against bright flashes of light, and doubles as a HUD for targeting and hacking. A cloaking device allows him to hide when it is smartest to do so. A prototype suit spreads over him when needed, from a small pack on his back, and boosts his adrenaline to near super-human strength, but at the risk of shock or fatality if over-used. A jetpack is included in the suit, as well as a plasma burst gun.

Weapons:
Mark I--Small plasma pistol that produces a series of plasmic bursts while the trigger is depressed. Named "Handle".
Mark II---Larger than Mark I, this pistol charges up energy, releasing it in a single blast. The range decreases the longer the trigger is held, and the risk of overheating increases. Can issue a narrow or wide beam. Named "Blade."
Mark III: When Mark I and Mark II are combined, they make Mark III, which delivers small bursts of powerful charged shots. DANGER: The risk of overheating is great. Always wear the proper gloves. Also known as the "Scythe". Is best used in conjunction with Tek's Suit Mode, as the risk of overheating is decreased slightly, providing more firepower at the risk of slightly lower accuracy.

Suit Mode (Reaper Mode):
When Tek goes into suit mode, he is unable to use hacking or utility options. Anything he has already hacked or taken control of will remain in effect, however. He is also unable to use both pistols at the same time, as a gun will enclose around his right hand. Mark IV, as it is called, but also known as the "Apocalypse Sabre." The gun is very slow to recharge once used. Issues a flood of plasma bursts similar to a machine gun or turret. However, Tek is very reluctant to use it as it uses up a lot of energy. Only used as an ultimate last resort, and rarely at that.
The Suit also has three abilities. It can mend and repair minor injuries during combat, and the helmet has a see-through portion in front of his face that has the same functionality as his goggles. It protects greatly against bullets and minor energy discharges, as well as being highly resistant to blades. And it also bumps Tek's adrenaline levels up for incredible strength. The last is very dangerous. If his levels go too high, it's game over for Tek, as the suit makes him pass out.
The suit is generally used as a last resort.

Appearance: White hair, white eyebrows, pale skin, light blue eyes. Albino from birth. Five foot five.
Bio: Albino from birth, Tek was forced to stay indoors while growing up on Earth. He soon discovered his potential, and invented several things that made space travel much easier, though the universe wouldn't know until many years later that he had been the creator of the technologies. His parents had been killed for the designs, and a fake uncle had used him for three years before he had learned the truth. Blowing up the man's lab, Tek escaped onto a cargo ship, where he became part of the crew in a crisis. His abilities helped save the day, and benefited the crew for a couple of years. The captain became a second father to him. His latest inventions give him a particular edge on the battlefield against melee and ranged foes alike.

After his recent adventures, Tek was traveling to a nearby planet to fuel up. He got the fuel, but found he was unable to leave. His reputation had preceded him, and he was knocked out. He awoke later in a remote area where he learned he would have to fight for his freedom.
 
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