Purpose: This is an rpg that is supposed to be full of action, but also contains an intricate story, on which the actions of individual characters have profound impact. The backstory takes you up to the point where an enemy army is moving rapidly toward the castle. The king is simultaneously bolstering his defenses and gathering allies, and sending out mercenaries to slay his queen, who, for reasons explained in the backstory, is accused of high treason. There are many loyal to the queen who will fight for her- the same goes for the king. Hence, a nation completely divided will have to soon defend itself from an attack by foreigners of the nation's surrounding forests. Thus, look for action almost right from the beginning of this rpg- but don't think it's only another fight game. Everyone is welcome to play, so create a character and let's get this rpg off the ground. 
Character Info: Anything imaginable from any mythology of any origin, (anything from lotr to Norse to Aztec mythology, etc.) to except that you can’t be a deity or specific character like Thor or Medusa; no futuristic machines (e.g. cyborgs, laser, etc.) with the exception that one can have arcane clocks or machinations (e.g.- the assassin in hellboy kept alive through arcane use of some sort of strange mystically powered machine)
Power Limitations: As mentioned before, there can be no gods in this battle. This does not mean that spells that, for example, paralyze, change form, put to sleep, or cause insanity/distortion of reality, are not available for everyone’s use- use them as you see fit, but with the restriction that they are only temporary and are also escapable just like any other kind of spell.
Exception: the person casting the spell has been focusing on it for a long amount of time and informing other posters of the gravity of that spell (e.g.- a group of people are attacking someone who has great power- one person is standing in the corner gathering power for a potent paralyzing spell that is meant to last for a long time; the character posts his or her intentions several times, gathering the power while the others buy him or her time).
On Vulnerability: Each character must have an essential weakness. Most characters (not all, because who knows we might get an elemental, or a djinn, or golem or some other being who is mostly impervious to physical harm, in which case they must be vulnerable to magic, or to some other power
) will be obviously vulnerable just like any other mortal is vulnerable- if one is stabbed in the chest and there isn’t a cleric around, one will most certainly die.
Also, one’s power must have limits. A good example: a spell caster may be very powerful but must take the time to chant his or her powerful spells; another one: a warrior may have amazing agility, but won’t be as durable as a warrior who focuses mainly on strength, who in turn can’t be as fast as the previously mentioned warrior. Another form of weakness can be seen in character- for example, a warrior may be awesome in all physical aspects- speed, dexterity, strength, etc., but may end up forfeiting his or her life because of overconfidence in those abilities.
As there are no deities, one must allow one’s weaknesses to be exploited from time to time, and if the situation calls for it, one must consider death. One who rp’s well knows that knowing when to die takes as much talent as knowing how to attack someone in a post- hence one should consider death as another outlet to show their rp’ing value. Mind you, this does not mean that you necessarily have to die (though in this rpg, most people probably will)
On Death:
1) To die, one’s weaknesses must have been repeatedly, fully, plainly, and fairly exploited by players, or even one’s self.
2) Death cannot be forced on one character by another; the attacked character must discern the time to die for him/herself.
3) Each death must have some significant impact on the story, as each character is going to be a major player in the story.
4) If there are any NPC’s, or any character who is not a poster’s main character, can be killed by anyone; essentially, they’re for everyone’s use (e.g. if someone rides into the battle on horseback and gets knocked off, another player may steal the horse, or kill it- although who would want to kill a horse L )
RP’ing Rules: As mentioned before, one cannot kill another character; one may only attack that character, and that character will respond how he or she sees fit. One must not control another player’s character.
Clarification: At least under this rpg, any attack meant to cause a change in physical, mental, or emotional status of a character does not equate to breaking the previously mentioned rule. If one’s attack, physical, magical, or otherwise, is meant to induce temporary status change (becoming unconscious, asleep, paralyzed, a different form, deceived, etc.), one may inflict that on another player without consequence, and with the knowledge that, since it is not a grave attack, cannot induce death, and does not always mean it will be affective for very long at all. (e.g.- a wizard casts a spell to change a girl into a toad- she does change, but breaks the spell shortly afterward, or even during the transformation).
Any kind of grave status effect must be plainly mentioned over a period of several posts as a grave status effect before the status effect is inflicted, and the person intending to inflict that status effect must be open to the possibility that he or she could be interrupted (e.g.- a wizard is gathering mass amounts of mental energy through extreme meditation to crush the mind of a foe, but is interrupted by battle, and so must leave his intentions, at least for now, to follow with the flow of the story).
Also, if the time is appropriate, saying merely that other characters heard yours, or that they all turned to look as you entered the scene isn’t to be seen as controlling them. It is, however, inappropriate, to say that everyone turned to look at who you just hit when everyone is in the heat of battle- use common sense.
Necessary Parts: These are roles that have to be filled in this rpg. I left all specifications to most everyone to the poster’s digression- if there is anything essential I will post it by the character.
The apprentice: (is no way affiliated to Donald Trump
) needs to be magically versed, and fairly young, age 16-21.
2 or three of the apprentice’s friends: same requirements as the apprentice
the king- must be frenzied in thought, spontaneous in behavior, and bloodthirsty
the queen- she is the voice of reason to her people, is kind, compassionate- powers, country of origin, etc. are left to you
antagonist- mysterious- no one knows true identity- is apparently an informant to both the king and the tribes- evil- the rest is up to you- should in some way tie into the prophecy
Unnecessary Parts: these are roles that no one has to play- they can remain NPC if necessary- they are merely here for anyone interested to grab
The members of the king’s court- mostly wealthy, ranging in occupation, and either super patriotically tied to the concept of king and country no matter how messed up the king is now, or wishes to remain loyal to the king because of financial or political ties- may contain spies- who knows
The members of the queen’s court- (my char is actually going to be in her court)- consists of those who wish to protect the queen- maybe students of some art she is secretly or not secretly teaching- maybe spies- who knows
Leaders and various members of the other tribes- it’s up to your creativity J
Miscellaneous Parts Needed Too!: these include anyone and everyone not directly affiliated with any nation- they are the wild cards and the catalysts for interesting plot twists ^^
Introductions: In one’s first post, one should describe one’s character’s appearance- any other information may be supplied in later posts.
I hope this wasn’t unbearable to read and to see you in the game!!!
Character Info: Anything imaginable from any mythology of any origin, (anything from lotr to Norse to Aztec mythology, etc.) to except that you can’t be a deity or specific character like Thor or Medusa; no futuristic machines (e.g. cyborgs, laser, etc.) with the exception that one can have arcane clocks or machinations (e.g.- the assassin in hellboy kept alive through arcane use of some sort of strange mystically powered machine)
Power Limitations: As mentioned before, there can be no gods in this battle. This does not mean that spells that, for example, paralyze, change form, put to sleep, or cause insanity/distortion of reality, are not available for everyone’s use- use them as you see fit, but with the restriction that they are only temporary and are also escapable just like any other kind of spell.
Exception: the person casting the spell has been focusing on it for a long amount of time and informing other posters of the gravity of that spell (e.g.- a group of people are attacking someone who has great power- one person is standing in the corner gathering power for a potent paralyzing spell that is meant to last for a long time; the character posts his or her intentions several times, gathering the power while the others buy him or her time).
On Vulnerability: Each character must have an essential weakness. Most characters (not all, because who knows we might get an elemental, or a djinn, or golem or some other being who is mostly impervious to physical harm, in which case they must be vulnerable to magic, or to some other power
Also, one’s power must have limits. A good example: a spell caster may be very powerful but must take the time to chant his or her powerful spells; another one: a warrior may have amazing agility, but won’t be as durable as a warrior who focuses mainly on strength, who in turn can’t be as fast as the previously mentioned warrior. Another form of weakness can be seen in character- for example, a warrior may be awesome in all physical aspects- speed, dexterity, strength, etc., but may end up forfeiting his or her life because of overconfidence in those abilities.
As there are no deities, one must allow one’s weaknesses to be exploited from time to time, and if the situation calls for it, one must consider death. One who rp’s well knows that knowing when to die takes as much talent as knowing how to attack someone in a post- hence one should consider death as another outlet to show their rp’ing value. Mind you, this does not mean that you necessarily have to die (though in this rpg, most people probably will)
On Death:
1) To die, one’s weaknesses must have been repeatedly, fully, plainly, and fairly exploited by players, or even one’s self.
2) Death cannot be forced on one character by another; the attacked character must discern the time to die for him/herself.
3) Each death must have some significant impact on the story, as each character is going to be a major player in the story.
4) If there are any NPC’s, or any character who is not a poster’s main character, can be killed by anyone; essentially, they’re for everyone’s use (e.g. if someone rides into the battle on horseback and gets knocked off, another player may steal the horse, or kill it- although who would want to kill a horse L )
RP’ing Rules: As mentioned before, one cannot kill another character; one may only attack that character, and that character will respond how he or she sees fit. One must not control another player’s character.
Clarification: At least under this rpg, any attack meant to cause a change in physical, mental, or emotional status of a character does not equate to breaking the previously mentioned rule. If one’s attack, physical, magical, or otherwise, is meant to induce temporary status change (becoming unconscious, asleep, paralyzed, a different form, deceived, etc.), one may inflict that on another player without consequence, and with the knowledge that, since it is not a grave attack, cannot induce death, and does not always mean it will be affective for very long at all. (e.g.- a wizard casts a spell to change a girl into a toad- she does change, but breaks the spell shortly afterward, or even during the transformation).
Any kind of grave status effect must be plainly mentioned over a period of several posts as a grave status effect before the status effect is inflicted, and the person intending to inflict that status effect must be open to the possibility that he or she could be interrupted (e.g.- a wizard is gathering mass amounts of mental energy through extreme meditation to crush the mind of a foe, but is interrupted by battle, and so must leave his intentions, at least for now, to follow with the flow of the story).
Also, if the time is appropriate, saying merely that other characters heard yours, or that they all turned to look as you entered the scene isn’t to be seen as controlling them. It is, however, inappropriate, to say that everyone turned to look at who you just hit when everyone is in the heat of battle- use common sense.
Necessary Parts: These are roles that have to be filled in this rpg. I left all specifications to most everyone to the poster’s digression- if there is anything essential I will post it by the character.
The apprentice: (is no way affiliated to Donald Trump
2 or three of the apprentice’s friends: same requirements as the apprentice
the king- must be frenzied in thought, spontaneous in behavior, and bloodthirsty
the queen- she is the voice of reason to her people, is kind, compassionate- powers, country of origin, etc. are left to you
antagonist- mysterious- no one knows true identity- is apparently an informant to both the king and the tribes- evil- the rest is up to you- should in some way tie into the prophecy
Unnecessary Parts: these are roles that no one has to play- they can remain NPC if necessary- they are merely here for anyone interested to grab
The members of the king’s court- mostly wealthy, ranging in occupation, and either super patriotically tied to the concept of king and country no matter how messed up the king is now, or wishes to remain loyal to the king because of financial or political ties- may contain spies- who knows
The members of the queen’s court- (my char is actually going to be in her court)- consists of those who wish to protect the queen- maybe students of some art she is secretly or not secretly teaching- maybe spies- who knows
Leaders and various members of the other tribes- it’s up to your creativity J
Miscellaneous Parts Needed Too!: these include anyone and everyone not directly affiliated with any nation- they are the wild cards and the catalysts for interesting plot twists ^^
Introductions: In one’s first post, one should describe one’s character’s appearance- any other information may be supplied in later posts.
I hope this wasn’t unbearable to read and to see you in the game!!!