- Jan 13, 2006
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The following creatures and rules apply to Styrmwraith Tales. Please contact me if you have comments, suggestions etc.
Creatures:
Races available for the player are:
Dragomen: half dragon, half man race. (human in appearance, generally above 7ft tall, with some dragonish features: talons, horns, ears, tail, and wings)
Angemen: half angel, half man race. (human in appearance, with some "angelic" features: beautiful to the eyes, white wings, of varying heights - 4ft to 7ft).
Fairy: (2-3ft tall), otherwise 'fairyish' as common to fairy mythology.
Man: no description necessary ;-)
All playable creatures, except men, can fly - though fairies do not have the resiliance and stamina of the dragomen or angemen. The angemen are the proudest of the three races, the fairies the most servile (probably due to their smaller stature!), and the dragomen the most likely to succumb to evil. Because of the tendency to evil, dragomen are the most distrusted of the three races. All races, in general, prefer their own kind. However, there have been famous - though very rare - pairings between the races creating 'half bloods'.
Additional notes:
Only men can study and perform magic of any class. Dragomen can blow fire or frost-flame (but otherwise cannot perform magic). Angemen can study order magic at the university and are usually talented healers. Fairies can cast illusion spells and can disappear at will without necessity for spellcasting.
Standard fighting skills apply to all races, though magic wielders tend to place less emphasis on the martial arts.
Other creatures:
Dragons (rare)
Angels (very rare)
Goblins
Gargoyles
Wights and other spirits
Others - please ask first!
Rules:
- Magic
Magic in this world is limited and magic users are strictly confined to one class of magic. This is due to the complexity and binding nature of the magical essence. It is physically impossible to train in more than one school - so pick wisely if you choose a magic wielding character! That said, if your character is wealthy enough, you can have purchased mage-scrolls with spell details from other schools. However, spells cast from scrolls cannot be recast within a 12hr period.
The following schools are available with corresponding abilities (characters can specialise and adjust these to their natures, but the essence of the magic must not be violated). Spell effects can be recorded on mage-scrolls for other magic users (including of other schools), but these are relatively rare and very expensive. They also can only be used once in a 12hr period.
Alteration: Probably the hardest school of magic to master. Alteration mages must understand (but cannot directly control), chaos, illusion and order essences. Valid spells include: transportation spells (note non-living things ONLY can be transported), manipulation of objects, and illumination spells.
Chaos: Destructive spells are the focus of chaos wielders. Fire, frost, and disintegration spells come naturally to this mage class. Probably the most common of the classes.
Enchantment: Can enchant physical objects with basic magic spells (eg: permanent illumination on torches, flames on swords when striking, and so on). The effectiveness of the enchantment depends both on the ability of the enchanter and the quality of the spell-scroll needed to apply the enchantment. Enchanters are rare due to the necessity of the purchase of spell scrolls.
Illusion: Illusionists can make themselves invisible, can manipulate people through charm / disgust spells, and create illusions. Illusionists tend to be less common than Chaos and Order specialisations as their magic is neither attacking nor defensive.
Order: Healing spells and defensive spells are the domain of the order school. Restoring order, protecting the innocent, and eliminating the evil magic wielders are the goals of order magicians.
There is a sixth school of magic, but it is strictly forbidden to magic users in the realm. That is, the specialisation of necromancy and associated death spells. Only evil beings specialise in this form of magic. It is self taught and is not available in any form in the schools of magic.
To request to join, please PM either BlueIceDragon or myself (x.xBornFreex.x) with details.
Creatures:
Races available for the player are:
Dragomen: half dragon, half man race. (human in appearance, generally above 7ft tall, with some dragonish features: talons, horns, ears, tail, and wings)
Angemen: half angel, half man race. (human in appearance, with some "angelic" features: beautiful to the eyes, white wings, of varying heights - 4ft to 7ft).
Fairy: (2-3ft tall), otherwise 'fairyish' as common to fairy mythology.
Man: no description necessary ;-)
All playable creatures, except men, can fly - though fairies do not have the resiliance and stamina of the dragomen or angemen. The angemen are the proudest of the three races, the fairies the most servile (probably due to their smaller stature!), and the dragomen the most likely to succumb to evil. Because of the tendency to evil, dragomen are the most distrusted of the three races. All races, in general, prefer their own kind. However, there have been famous - though very rare - pairings between the races creating 'half bloods'.
Additional notes:
Only men can study and perform magic of any class. Dragomen can blow fire or frost-flame (but otherwise cannot perform magic). Angemen can study order magic at the university and are usually talented healers. Fairies can cast illusion spells and can disappear at will without necessity for spellcasting.
Standard fighting skills apply to all races, though magic wielders tend to place less emphasis on the martial arts.
Other creatures:
Dragons (rare)
Angels (very rare)
Goblins
Gargoyles
Wights and other spirits
Others - please ask first!
Rules:
- Magic
Magic in this world is limited and magic users are strictly confined to one class of magic. This is due to the complexity and binding nature of the magical essence. It is physically impossible to train in more than one school - so pick wisely if you choose a magic wielding character! That said, if your character is wealthy enough, you can have purchased mage-scrolls with spell details from other schools. However, spells cast from scrolls cannot be recast within a 12hr period.
The following schools are available with corresponding abilities (characters can specialise and adjust these to their natures, but the essence of the magic must not be violated). Spell effects can be recorded on mage-scrolls for other magic users (including of other schools), but these are relatively rare and very expensive. They also can only be used once in a 12hr period.
Alteration: Probably the hardest school of magic to master. Alteration mages must understand (but cannot directly control), chaos, illusion and order essences. Valid spells include: transportation spells (note non-living things ONLY can be transported), manipulation of objects, and illumination spells.
Chaos: Destructive spells are the focus of chaos wielders. Fire, frost, and disintegration spells come naturally to this mage class. Probably the most common of the classes.
Enchantment: Can enchant physical objects with basic magic spells (eg: permanent illumination on torches, flames on swords when striking, and so on). The effectiveness of the enchantment depends both on the ability of the enchanter and the quality of the spell-scroll needed to apply the enchantment. Enchanters are rare due to the necessity of the purchase of spell scrolls.
Illusion: Illusionists can make themselves invisible, can manipulate people through charm / disgust spells, and create illusions. Illusionists tend to be less common than Chaos and Order specialisations as their magic is neither attacking nor defensive.
Order: Healing spells and defensive spells are the domain of the order school. Restoring order, protecting the innocent, and eliminating the evil magic wielders are the goals of order magicians.
There is a sixth school of magic, but it is strictly forbidden to magic users in the realm. That is, the specialisation of necromancy and associated death spells. Only evil beings specialise in this form of magic. It is self taught and is not available in any form in the schools of magic.
To request to join, please PM either BlueIceDragon or myself (x.xBornFreex.x) with details.