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The problem with classical formations is that the computer doesnt respond as a normal human commander would.
The CPU is nigh uppon stone stupid. Its NOT hard to trick it. Even on super hard modes in most games, even the most basic strategy can make for a pretty one-sided battle. Rome Total War is a good example, the CPU isnt exactly creative
Actually my phalanxes held rather well. One tactic I found to be brutally effective was on the defending side of a siege. You plug up the alleyways around your central square with phalanxes. I always shoot for atleast three squads deep. You inflict huge casualties with very few losses. Even weak phalanx units can hold off a good sized army. The only real problem is with thrown spears. Phalanx units have thier shileds up so even a good number of spear volleys wont take too many casualties but it has a bad impact on morale.Yeah, RTW is absolutely horrible with phalanxes. They always split them up. The Mideival Total War AI was much more competent with it's units, it could actually retreat and re-position for one. RTW AI is too prone to reckless charges.
The AI is just too easy to out-wit. A good example is with cavalry. If Im facing an army with cavalry, I advance at a walk then a run. Then I divide my forces in half, one half goes to the left, one to the right. The computer usually makes a poor show of trying to respond (Usually by un-evenly splitting thier own army) and they get cavalry on both flanks. That usually doenst last long as they break and run with my cavalry chasing them down as they fleeSimply non-creative AI would have been great, but too often it's just insane. I gave up on RTW and went back to modded MTW. THe Ai just can't handle phalanx warfare.
As did mine, I was referring to the AI not being able to handle them, such as instead of using solid lines of them, just having them spread out and and often attacking your lines piecmal. Very easy to flank them and/or rush the gaps in their "lines".Actually my phalanxes held rather well.
One tactic I found to be brutally effective was on the defending side of a siege. You plug up the alleyways around your central square with phalanxes.
I always shoot for atleast three squads deep. You inflict huge casualties with very few losses. Even weak phalanx units can hold off a good sized army. The only real problem is with thrown spears. Phalanx units have thier shileds up so even a good number of spear volleys wont take too many casualties but it has a bad impact on morale.
If your unit breaks, consider it dead. Itt'l get caught between the phalanx behind it and the enemy in front and is virtually guaranteed to be slaughtered.
well, yeah, although I think it being crazy and reckless is more of a problem at this point. The AI should be acting sensibly before we start worrying about it not being witty.The AI is just too easy to out-wit.
True, and they tend to break the phalanx rather readily.As did mine, I was referring to the AI not being able to handle them, such as instead of using solid lines of them, just having them spread out and and often attacking your lines piecmal. Very easy to flank them and/or rush the gaps in their "lines".
A phalanx in a street cannot be flanked and presents its strongest side to the enemy. The only counter I've found to it is elephantsI would just form a pike square in the central courtyard. BUt that does sound like a good idea, a good phalanx in the streets is almost unbeatable.
I usually let them get slaughtered if they start to run. Better a few of them than my entire armyYeah, you simply can't let the breaking unit reatreat safely without opening a gap in your lines.
Even basic strategy is beyond it. One of the things I like to do is to create a small village filled with nothing but villagers. Then turn on Arcade mode, sit outside the village and pummel it with archers. The AI would probably win the battle if it simply rushed out with all the civillians. They generally send a few units out (Which are predictably slaughtered) then retreat.well, yeah, although I think it being crazy and reckless is more of a problem at this point. The AI should be acting sensibly before we start worrying about it not being witty.
Dunno what your nationality has anything to do with your play style, but alright.Im an American, so I build a large Army and destory the enemy while building a large nation.
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