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RPG play by post

Mythriadier

I have left teh CF to spend time with my Fam.
Aug 5, 2008
1,176
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Marital Status
Married
The story so far:It's late summer in gallimead and a full moon this evening. Night owls hoot as a gentle breeze stirs the leaves on the trees. The city of Fallinor is quiet tonight as most of it's citizens are asleep or at various establishments conducting late business or relaxing from a long day.

Deep in the forest a man lay unconscious. He is dressed in traveling clothes and wearing chainmail. His sword lays beside his bruised body. He is covered in leaves and sticks. Whomever left him here ment to make it hard to find him.


The Setting:
Gallimead is like this...
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All cities etc are not yet displayed...
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Fallinor
Small Town
Population: 1,381
Power Center: Conventional
Alignment: Neutral Good
Gold Piece Limit: 800; Ready Cash: 55,200
Mixed; Humans: 1,090; Halflings: 124; Elves: 69; Dwarves: 41; Gnomes: 27; Half-Elves: 13; Half-Orcs: 13; Others: 4

Guards: 13; Militia: 69
Sheriff: Warrior lvl-7
Barbarian: 1 level-4; 2 level-2; 4 level-1;
Bard: 1 level-4; 2 level-2; 4 level-1;
Fighter: 1 level-5; 2 level-2; 4 level-1;
Monk: 1 level-3; 2 level-1;
Ranger: 1 level-2; 2 level-1;
Rogue: 1 level-4; 2 level-2; 4 level-1;
Expert: 1 level-8; 2 level-4; 4 level-2; 3 level-1;
Noble: 54 level-1;
Warrior: 1 level-7; 2 level-3; 5 level-1;
Commoner: 1 level-11; 2 level-5; 4 level-2; rest level-1;

Festive atmosphere many people. Market stalls everywhere. Very relaxed security. on a wall near the well in the center of the market, is a board where the jobless look for work.

Such as:
lost child

child wondered off over by the mines.

rat exterminator

rats at the mill have gotten out of control.


caravan escort

escort caravan to next town.


actors wanted

artisans want standin actors for an evening performance.


miners wanted

some miners went missing, take their place and maybe find out what happened.

bouncer wanted

bouncer at local tavern is sick. Need a stand in or two.

deputy

local constable wants volunteers for deputy possitions to track down a local resident who went missing after a merchant was found dead.

messenger

safely and secretly carry a message to a distant city.




In the only Inn located in the city:

The Sword and Dream
It is a fair quality establishment.
It has 4 beds in single rooms at 20 silver pieces a night,
5 beds in double rooms at 10 silver pieces a night and
28 beds in the shared common room at 2 silver pieces a night.

Bar Scene

There are 9 tables in the main taproom.

Table No. 1 (5 patrons)
A jolly halfling Ranger wearing muddy clothing. He has tousled hair and a cheerful face.
A very thin half-orc soldier wearing official robes. She has shiny hair and a pale face.
A gnome carpenter wearing stark white robes. She has untidy hair and a tattooed face.
An ancient elven soldier wearing dark blue clothing. He has dyed black hair and a bearded face.
A human wearing adventurers garb. She has plaited hair and a haggard face.
They are chatting to a barmaid

Table No. 2 (1 patrons)
A blind dwarven carpenter wearing tight robes. He has fair hair and a stubbly face.
He is listening to the next table

Table No. 3 (2 patrons)
An injured gnome Tinkerer wearing adventurers garb. He has shaved hair and a bearded face.
A very small half-orc fighter wearing wet clothing. She has flowing hair and a quite ordinary face.
They are making notes

Table No. 4 (4 patrons)
A very thin half-elven rogue wearing dirty adventurers garb. She has flowing hair and a memorable face.
A very thin half-elven teamster wearing fashionable clothing. He has gray hair and a furtive face.
A tall dwarven mercenary wearing fashionable clothing. He has plaited hair and a pinched face.
An excited looking elven woman wearing heavy clothing. He has black hair and a ruddy face.
They are looking at people entering the Inn and whispering to each other

Table No. 5 (Empty)
No one is sitting here

Table No. 6 (2 patrons)
A short half-orc wearing winestained clothing. She has a floppy hat and an ugly face.
A youthful half-orc Ranger wearing dark clothing. He has a good quality wig and an ashen face.
They are looking around

Table No. 7 (Empty)
No one is sitting here

Table No. 8 (1 patrons)
A youngish looking human clerk wearing adventurers garb. He has curly hair and a beaming face.
He is reading something

Table No. 9 (1 patrons)
A depressed looking half-orc traveller wearing dark clothing. He has a large hat and a tattooed face.
He is eating quietly

Today's Menu
Main Courses
Duck Egg and Rice

Puddings
Cherry Flan

Drinks
Mead
Grog
Water


The Rules:

1. No Magic

2. No evil characters
 
Last edited:
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Mythriadier

I have left teh CF to spend time with my Fam.
Aug 5, 2008
1,176
63
United States
✟24,163.00
Faith
Non-Denom
Marital Status
Married
My Character:

Name: Wulf (pronounced Vulf)
Race: Human
Player: Mythriadier (Lee)
Classes: Barbarian1
Hit Points: 16
Experience: 0 / 1000
Alignment: Neutral Good
Speed: Walk 30 ft.
Languages: Common, Dwarven, Giant

Stat Score Mod
STR 17 (+3)
DEX 15 (+2)
CON 18 (+4)
INT 14 (+2)
WIS 13 (+1)
CHA 16 (+3)

-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Appraise 2 0.0 2 0
Balance -3 0.0 2 -5
Bluff 3 0.0 3 0
Climb 2 4.0 3 -5
Concentration 4 0.0 4 0
Craft (Untrained) 2 0.0 2 0
Diplomacy 3 0.0 3 0
Disguise 3 0.0 3 0
Escape Artist -3 0.0 2 -5
Forgery 2 0.0 2 0
Gather Information 3 0.0 3 0
Heal 1 0.0 1 0
Hide -3 0.0 2 -5
Intimidate 7 4.0 3 0
Jump 2 4.0 3 -5
Listen 5 4.0 1 0
Move Silently -3 0.0 2 -5
Ride 6 4.0 2 0
Search 2 0.0 2 0
Sense Motive 1 0.0 1 0
Spot 1 0.0 1 0
Survival 5 4.0 1 0
Swim -3 4.0 3 -10
Use Rope 2 0.0 2 0


-------------------------- Feats ---------------------------
Diehard
When reduced to between -1 and -9 hit points, you automatically become stable.

Endurance
All Automatic Proficiencies


All Martial Weapon Proficiencies


Barbarian Fast Movement


Barbarian Rage


Rage

-------------------- Special Abilities ---------------------
Bonuses when enraged (STR +4, CON +4, Will +2, AC -2, HP 2)
Fast Movement (Ex)
Rage (Ex) 1 times/day (9 rounds)

-------------------------- Combat --------------------------

Total / Touch / Flat Footed
AC: 17 / 12 / 15

Initiative: +2
BAB: +1
Melee tohit: +4
Ranged tohit: +3

Fortitude: +6
Reflex: +2
Will: +1

Unarmed attack:
to hit: +4
damage: 1d3+3
critical: 20/x2

Grapple:
to hit: +4
damage: 0+3
critical: none/x0

Greatsword:
to hit: +4
damage: 2d6+4
critical: 19-20/x2

Unarmed Strike:
to hit: +4
damage: 1d3+3
critical: 20/x2
------------------------- Equipment ------------------------

Chainmail
Equipped 1 40.0 150.0

Grapple


Equipped 1 0.0 0.0

Greatsword


Equipped 1 8.0 50.0

Outfit (Explorer's)


Equipped 1 8.0 0.0
Unarmed Strike Equipped 1 0.0 0.0
Current load: Light

Encumbrance
Light: 86
Medium: 173
Heavy: 260
------------------------ Description -----------------------
Height: 6' 1" Weight: 195 lbs. Gender: Male
Eyes: Blue Hair: Blond, Skin: Tanned
Dominant Hand: Ambidextrous Quirks: Hot tempered, Self-sufficient


Background
Wulf was born and raised in the deep Northwood of Gallimead, his family constantly battling giants or trading with the few friendly ones. When a desire to see the world overtook him, Wulf traveled South toward civilization. Along the way he was ambushed by Goblin bandits who took everything they could carry, leaving only his clothes, armor, and sword.
 
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