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Realm Crafter - mmorpg game engine/tools

Psalms34

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http://www.realmcrafter.com/pages/user/

I mess with MUD programming and have followed dev on some graphical MUD (MMORPG) development tools/engines such as Crystal Space and World Forge but I recently came across Realm Crafter. What do you think of this project? The standard version is due for release this monday.

Here are a few of the engine features listed at their site:


  • No programming language skills required when using the Standard Edition.
  • Scripting language for you to customize your game further still.
  • Source code available for advanced users and coders (requires using Blitz3D programming language) for the ultimate in game customization.
  • Easy to use editors to create and edit your game world.
  • Low server system requirements.
  • Server-side saving of player accounts.
  • Modular engine construction.
  • A MySQL Player Character Database: Allows you to read and process all character data with a multitude of languages (e.g. PHP, etc).
  • Automatic update system keeps your players up to date with changes to your world.
  • DM accounts allow players to become moderators without buying the engine.
  • Integrated particle system with editor, for a variety of special effects.
  • Comes with a large selection of animated models, textures, sounds and music to get started.
  • Many standard MMORPG features built in, such as animal riding, item crafting, and more.
  • Player vs. Player support: PvP can be turned on/off on a per-area basis.
  • Support for secure trading between players.
  • Up to 4,500 visual combinations per character with different genders, beards, hair, faces, clothes and add-on equipment.
  • Sixteen player character models each with 100 animations such as Karate fighting, magic, swimming, and more.
  • Players can have pets or henchmen.
  • Merchants buy and sell items.
  • Characters can walk, fly or swim around in your game world
  • A variety of built-in screen effects to use as you wish.
  • Players can buy houses to live in, and to store their items.
  • Players can buy a house with a salesman NPC, and set up a shop selling their items, even while they are offline.
  • Define your own attributes, skills, and damage types.
  • Create up to 65,535 items for players to find, trade and use.
  • Create virtual worlds with unlimited areas, allowing your world to be as large and detailed as you like.
  • Allow players to create their own guilds, and send their guild members on quests.
  • Completely change the look of your game GUI with the Interface Editor.
  • Import your own models and animations with the Media Manager.
  • MMORPG Chat system with typical chat commands and functions
  • Create classes and races, or use a skill based system instead
  • A robust monster and Non Player Character (NPC) Artificial Intelligence.