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Mirah Sloane

MissCellaFane

Not a sparrow falls....
Feb 28, 2008
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Thread: The Sages of Hyperion

Name: Mirah Sloane

Race: Human/Sage

Gender: Female

Age: 29

Appearance: At 5'4" and 117 pounds, Mirah doesn't seem like your typical Govern warrior Sage. In fact she's sometimes, to her chagrin, been described as "cute." She's in perfect shape, her body thin but strong, toned and limber. Although her figure is very feminine and curvy, it's hidden most of the time beneath the clothes she wears, as she prefers to dress like a man in breeches and tunic and, when she's on a mission or training, in leather armor. Her skin is naturally fair but has tanned somewhat due to training outdoors in the sun, making the light spatter of freckles on her nose and cheeks even more prominent. Her hair is a mass of tight curls reaching down to her mid back. Due to its curl and time spent in the sun, the color of her hair is actually many different shades of red ranging from a dark burgundy to a deep crimson with a few reddish-orange streaks here and there. She usually keeps it tied in a loose braid down her back, a few unruly ringlets escaping about her face, neck and ears. Her eyes are round and playful, a bright shade of baby blue. As traditional for those Sages captured and forced into The Govern, the underside of her right forearm has been branded with an ornate "S" marking her as a Sage. The only other scars she has are seven long stripes criss-crossing down her back from being whipped for an escape attempt shortly after being forced to join The Govern.

Personality: Mirah prefers to be known by her surname, Sloane. She is a curious blend of tomboy and flirt. While performing her duties for The Govern, she is serious and determined, never turning down a mission no matter how difficult. She hates admitting she's wrong and will rarely admit defeat. She has a thirst to prove herself and because of that, throws herself wholeheartedly into whatever The Govern orders her to do, loyal to a fault and rarely feeling remorse. During her off-duty hours, though, she is quite rambunctious and playful. She's quick to laugh and smile and tease. She loves to compete in anything, especially when it involves a skill of some sort, and is always up for a challenge. Her preferred company is men as she enjoys drinking and gambling and flirtatious banter and can have a bit of a penchant for trouble. While some of the men consider her annoying and a little too forward in her teasing, and the women simply roll their eyes at her, most of the Sages and soldiers in The Govern enjoy her company and consider her to be a source of great entertainment. On the outside Mirah can appear confident, but on the inside she is actually quite insecure, always needing to be the best and to be accepted in order to feel good about herself.

Background: Raised as the oldest of six siblings in a small town in Hyperion's highlands, Mirah's powers became apparent at the age of twelve. Her parents and brothers and sisters have never showed any signs of powers and as such, were unsure of what exactly to do with her. Her parents tried to hide her powers for a time, but when Mirah was sixteen, The Govern discovered her abilities and kidnapped her, forcing her into service. As stated above, she attempted to escape once and was caught and punished. Immediately immersed into intensive training using brutal pyschological tactics and a punishing physical training regimen, Mirah was soon converted into one of The Govern's own. She has now been serving faithfully for ten years.

Power from the sun: Mirah has the ability to control sound waves. While she can neither create nor destroy sound waves using this power, she can direct them where she wants them to go. It creates for a very useful tool during missions that require stealth as she can muffle sounds such as footsteps or the slip of a blade against a sheath, talk to someone across the hall without anyone else hearing but that person, make sounds seem to come from entirely different directions than from where they originated. And sometimes when there is lots of noise or a particularly loud noise, such as during the din of battle or from the ringing of a churchbell, she can, with much concentration, harvest the sounds surrounding her and let them out in an explosive shock wave which she can control so it goes exactly where she wants it to, using it both offensively and defensively.

Other skills: Mirah is exceptionally skilled in the martial arts, balanced and quick on her feet and with her blows, preferring close combat. As such, her weapons of choice are her dual katars fitted specifically to her small hands. The blades are a little over two feet long and the grips are open without handguards to ensure free movement. She keeps the blades in a specially-designed belt, one katar on each hip, the handles facing towards one another in front. She also has two throwing knives that she wears strapped to her belt at the small of her back and can throw them with adept precision.
 
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