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Game has art and animation Needs Code help!

JZak

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Apr 28, 2015
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Hello everyone,

I have been working away on a game idea that I originally wanted to do for a boardgame but currently have it mocked up in Flash. I would love to finish it up... even if just as a demo.
I'm searching for someone who would be able to help with the ActionScript 3 coding. I'm not a programmer so I did as much as a could with what I remember with AS3. Please check out what I have so far and even if you can't code in AS3, any suggestions or tips would be appreciated. www(dot)jz3d.com/WorkProgress/Sower_mockup.swf

About the Game:
Basically "The Sower" is similar to the boardgame Settlers of Catan. A player wins once they have successfully collected all 9 fruits of the Spirit pieces.
The player must acquire the appropriate resources to cultivate dry ground hexes into fertile ground in order to produce a fruit of the Spirit.
The player collects the appropriate resources in order to build reservoirs and water channels (rifts) around the perimeter of each dry ground hex to convert to fertile ground.

Art to Do List: (for myself)
User interface for the in-game play and buttons
Achievement page and icons
Re-organize the How to play page.
etc

AS3 to Do List:
Options screen: hook up option controls for turning on/off -
*sounds
*music
*allowing player to view the game fullscreen

Game: setup controls for -
*dice roll combinations on the player's turn with the dice roll button. Have the dice roll button turn gray and disabled both when it's not the player's turn and when the player has already rolled.
*trading button function. To allow player to choose which cards to offer as a trade, which cards they would want to receive and to which opponent or opponents they want to trade with.
*build button function. To allow the player to purchase a game piece component when they have the required resources and to place it on the same turn.
*end turn button function. To pass the dice and end the player's turn.
*lock placement on hex borders. When a player purchases aqueducts, rifts, or a reservoir they are able to only able to place it on certain locations on a hex. i.e. reservoirs can only be placed on the corners of the hexes while maintaining a 2 corner spacing minimum. Rifts and aqueducts are placed along the edges of the hexes.
* hook up the display counts for the icons ( Fruits of the Spirit count, water channel counts, raven count, and number of resource card count.
* setup winner celebration animation.
* setup collection placement of resource cards on players deck.
* setup raven movement by opponents if they get a dice roll of 7.
* setup raven card animation when the player buys a raven card and uses it.
* setup the item totals for the achievements so the player can collect the desired achievements.

Probably more coding than that is needed but that is all that I can tell for now.


Sounds to Do List:
all except for the raven sound effect. (I got a free one off the web)

So that's start as far as what needs to get done. :p

Thanks for viewing! HELP