Name: Frontasii
Age: 32
Description: Frontasii is a very muscular man, weighing in at about 300 pounds, and he carries a large greatsword along with four rather large daggers in each slot on his belt, 12 very small daggers for throwing, and a small container of nerve poison for dipping the daggers in. He also has an antidote for the poison in his belt, in case it is ever used against him.
While Frontasii is extremely strong, he is not very fast.
Abilities: Transform into a Gremlim (takes 1 second) and transform back (takes four seconds).
Background: When Frontasii was 13, he met a woman named Simone while he was wandering the woods. Simone asked him if he wanted the power to do whatever he pleased, and because his parents were abusive, he said yes. Simone told him that all he had to do was trade his soul to her for this power, and unknowing of the consequences, he accepted. Simone held the helpless boy down and forced him to swallow Gremlim spores, and somehow, he made it through the process and kept his free will. Simone told him to go back and kill his parents, and frightened, he did what she asked.
Using his newfound powers, he fled his homeland and tried to escape Simone’s clutches, but years later she found him and told him that he had a contract with her that he had broken. Simone took control of Frontasii, at least somewhat. She attached a curse to him that made it so that if he didn’t do what she ordered, he would die immediately.
Gremlim details: Gremlims are 3 foot tall yellow and red creatures that are extremely fast, almost twice as fast as a horse when running on all fours. They have sharp claws and fangs but are not very strong and are very fragile creatures. They do not need food or water, or even oxygen to survive. If Gremlims are killed, they wither like a dead plant and explode in a cloud of spores. The spores are really Gremlim eggs, and anyone who inhales or ingests one or more spores will merge with a Gremlim, and most lose their self-control, the bestial side destroying their humanity and taking full control of their bodies.
Gremlims are spawns of a demonic being named Simone, and very few people can actually merge with a Gremlim without destroying their free will. Gremlims are naturally stealthy creatures, their footsteps and motions making virtually no noise. When angered or upset they emit a high-pitched screech that attracts any other Gremlims with 10 miles and can be very irritating to an opponent, though it doesn’t actually do any damage.
Gremlims also can cling to walls and ceilings, and can turn black for stealth purposes, but only while staying completely still. Gremlims are very intelligent creatures, but are also mischievous and are attracted to shining objects.
Gremlims and humans are usually in opposition, but if a human can manage to merge with a Gremlim, the two beings become one person in two bodies. Most humans do not have the willpower to merge with a Gremlim without losing control of their bodies. Many Gremlims have learned human behavior and languages from looking at the memories of their host, and thus can blend into society almost undetectable.
Age: 32
Description: Frontasii is a very muscular man, weighing in at about 300 pounds, and he carries a large greatsword along with four rather large daggers in each slot on his belt, 12 very small daggers for throwing, and a small container of nerve poison for dipping the daggers in. He also has an antidote for the poison in his belt, in case it is ever used against him.
While Frontasii is extremely strong, he is not very fast.
Abilities: Transform into a Gremlim (takes 1 second) and transform back (takes four seconds).
Background: When Frontasii was 13, he met a woman named Simone while he was wandering the woods. Simone asked him if he wanted the power to do whatever he pleased, and because his parents were abusive, he said yes. Simone told him that all he had to do was trade his soul to her for this power, and unknowing of the consequences, he accepted. Simone held the helpless boy down and forced him to swallow Gremlim spores, and somehow, he made it through the process and kept his free will. Simone told him to go back and kill his parents, and frightened, he did what she asked.
Using his newfound powers, he fled his homeland and tried to escape Simone’s clutches, but years later she found him and told him that he had a contract with her that he had broken. Simone took control of Frontasii, at least somewhat. She attached a curse to him that made it so that if he didn’t do what she ordered, he would die immediately.
Gremlim details: Gremlims are 3 foot tall yellow and red creatures that are extremely fast, almost twice as fast as a horse when running on all fours. They have sharp claws and fangs but are not very strong and are very fragile creatures. They do not need food or water, or even oxygen to survive. If Gremlims are killed, they wither like a dead plant and explode in a cloud of spores. The spores are really Gremlim eggs, and anyone who inhales or ingests one or more spores will merge with a Gremlim, and most lose their self-control, the bestial side destroying their humanity and taking full control of their bodies.
Gremlims are spawns of a demonic being named Simone, and very few people can actually merge with a Gremlim without destroying their free will. Gremlims are naturally stealthy creatures, their footsteps and motions making virtually no noise. When angered or upset they emit a high-pitched screech that attracts any other Gremlims with 10 miles and can be very irritating to an opponent, though it doesn’t actually do any damage.
Gremlims also can cling to walls and ceilings, and can turn black for stealth purposes, but only while staying completely still. Gremlims are very intelligent creatures, but are also mischievous and are attracted to shining objects.
Gremlims and humans are usually in opposition, but if a human can manage to merge with a Gremlim, the two beings become one person in two bodies. Most humans do not have the willpower to merge with a Gremlim without losing control of their bodies. Many Gremlims have learned human behavior and languages from looking at the memories of their host, and thus can blend into society almost undetectable.
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