- May 6, 2005
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The point of this forum is two things: One, to continue the Role Playing enhancements and add on to the CJO, with more temple space, more people, attracting more relations, and counter-reactions among the temples. Also, to enhance better RPGing.
THE CONSTITUTION OF GOOD RPG ROLE PLAYING, INHERITED BY THE CORUSCANT CJO…
By the Conference of Democracy (Ninjitsu14, Maxster211, knightstemplar, sampson x, Palidin Dave, Rockchick4JC, Crazy4Christ007, Maul, jesusfreak10537, Soldier_For_Christ, Joy Everlasting, The Princess Bride)
ARTICLE ONE: OF THE RESPECT DUE TO OTHER PLAYERS
Being disrespectful to another player is both unfair, unmoral, and above all, un-Christ like. If you are disrespectful to someone, you're maybe making them feel bad, maybe even about themselves, and you're going to start an argument of some sort. It's (and I'm going to sound like your mother for a minute) not nice, a sin, as it is unloving, and it may make the less of you. And Christ told us to love one another and to support one another. If you are only making a comment, think about what you are saying, and how you say it, before saying it, because many arguments have risen from a mistake when someone wrote a comment that was supposed to be helpful and people thought it was an insult and trolling. So just think about what you say before you say it.
In an RPG itself, when a character makes a comment or thinks something that has to do with someone else’s, it shouldn't be taken as a real insult unless pointed that way (in which case, the person who insulted you should read the paragraph above).
Note that God-Modding and being Uber Powerful while RPing is considered an insult to some degree, and you should read Article Two.
ARTICLE TWO: GOD-MODDING AND BEING UBER POWERFULL
Being Uber Powerful and a God-Modder is not only a bad habit, but is against the rules of CF RPG. Thus, the Constitution not only goes against it, it works to get rid of it as well.
A character is too 'uber powerful' or god-modding when he/she
1. decides damage to the opponent
2. attacks twice in a row, not giving the other person a chance to respond
3. healing him completely and not receiving any fatigue
4. Basically being any form of invincible (can't take any damage, can teleport instantly)
5. Ultimate weapons that can go through armor and or guards or are in some way unblockable.
6. Some form of invulnerability that makes them impossible to damage.
7. Incredible agility and speed to the point where they can move out of the way of every attack in full armor.
8. Magic that automatically defeats an opponent. You need someone's permission to kill their character, but it is a bit awkward when you hurl a giant fireball at someone and expect them not to die.
9. Ignoring an opponent's skill, strength, and experience,
10. Can find any item anywhere he wants whenever he needs it
11. Controls his opponents or someone else’s character and makes them do something against the players will or allowance (For instance, Paladin Dave may say I can hurt him, and I cut off his limb. That is an extreme, which is not fair to the player, because he can't stop it then, and he is disabled to do things further in the RPG. Another may be poisoning someone without them knowing, and ending up, instead of hurting them or knocking them out, you put them in a coma)
WHY THERE SHOULD NOT BE GOD-MODDING AND UBER POWERFULL CHARACTERS
First of all, being ubber powerful or a god-modder defeats the purpose of the game. A character could (and forgive the reference) slay an army with a single stroke, storm a fortress in a step, and turn hell on it's head itself. Second, it is disrespectful because it doesn't give another player a chance to fight in battle or do anything else with you doing so twenty times better then they. There are probably numerous other reasons, but these are the main ones.
ARTICLE THREE: MAGIC
The Organs of Magic are what decide if it is good or evil. Any magic that comes from God (which, in a sense, defeats the purpose of calling it magic, since it isn't) or good purpose is White Magic, unless it comes from an organ of evil, Satanic or unmoral. So, if I were to have one character use Black Magic to help someone, it was still Black Magic, which twists it's purpose. This may be literal or subconscious in the story, but that doesn't change the fact. However, if a White Magic ability is used to do evil, it is not White Magic any longer, because White Magic is divided by Morals, or, in some cases, God. And because Morals are Morals and God can't sin, it becomes evil.
Look at a few examples. In Middle Earth, Gandalf's magic comes from it's God figure, Eru. Now, because it comes from the light, it is, well, white or good magic. But the Nazgul, on the other hand, grab magic from Sauron, who gets his power from Melkor, who was the original Dark Lord, and a bit of the Satan figure. Now look at the Force: The Force is what binds the whole world together, every living being to the stones itself. The Light Side is merely the Force used for the good of the Galaxy, while the Dark Side is the use of it for the worse of everything. In that sense, opinions come in to play, but Morals are what would determine what is right and wrong. So will that decipher whether magic is good or evil is based on where it comes from.
Now, lets look at a world like Alligasia, the world in which Eragon and Saphira live (if you are unfamiliar with the Inheritance Trilogy, I'll explain). Here, magic is not divided by morals, but words and intent. The world is on a grey ground. Because of this, you can not divide it, because every Jim the Minor could speak a magic word (and though rules do apply to how you can use magic) he, theoretically, could conjure up a mountain of golden ore or a castle from the ground. In instances like this, morals are the separation between good and evil. Not like above, and there will be no real distinction, but it will be what the character feels is right. It will be the players attitude and decision.
ARTICLE FOUR: OTHER RULES
Other rules that should be fallowed in RPGs will be set by the GMs. If there is something that is not covered, you should PM the GM of the RPG, and they should change something or add something. It also may be a universal rule set down by CF. In that case, read the Sticky in the RPG section.
And above all, HAVE FUN!
These are all guild lines we have for CJO Coruscant Temple. We will conduct ourselves like that of CJO Yavin Temple, we are under the Grand Master, whom ever they turn out to be, and we are under the Head Master, whom ever they are, of this Temple, who are part of and under the Jedi Council, and all of us are under God, who was, is, and is to come, no matter who our leaders are. We are to be loyal to each other, to our leaders, to our friends, to our allies, to our morals, and to God.
TERMS USED IN RPGING TO REMEMBER FOR BEGINNERS:
*GM: The Game Master. Leader of the RPG, usually the original poster and plot designer, but not always. The GM should always have some idea of where the RPG is heading and where it will end. They make the rules, and are entitled and supposed to enforce those rules if they are broken during an RPG.
*OOC: Out of Character. Used when you are talking in a Role Playing Game but not actually playing in the game. This is mandatory by the Role Players of Christian Forums to use. Ex.
OOC: Hay, people. How are you? I might not be in till next week.
*IC: In Character. Used when jumping from OOC to IC. It doesn’t need to be used when you haven’t said anything in OOC yet. Not needed when you have an OOC after your IC message. Ex.
OOC: Hay, Jimmy! Haven’t seen you in a long time!
IC: Yaha turned around, looking straight into the eyes of the giant sea serpent. Suddenly, she brightened up. “Hay, Jimmy! I haven’t seen you in a long time!”
**Note: A popular way of saying you are OOC is to just putt (( )) around the OOC writing.
Ex.
((Blah))
Jimmy said, “Hi!”
*NPC: None-playable-character. This is a character that is only used briefly or mentioned, or only talk’s because they are there. They don’t need a biography. Sometimes, people use an NPC when they use only NPC figures for a scene. NPC figures aren’t like normal players: you can kill them unless told otherwise, (but it isn’t always smart to kill an NPC just because you can). Some NPC figures you can’t kill, for instance, because they have an important role in the RPG, but they’re only a figure-head and you never see them, or the GM has told you they can’t be killed. (They don’t have to tell you, but they can if they feel they should.) Examples of a NPC: Bartender, soldier, enemy you fight/kill, dancer, peasant, random people, cop, person walking their dog. Ex. (NPC figures are in caps.)
Johnny entered the bar, thirsty and tired from a long day in the fields. The BARTENDER looked at his face. “Nother hard day, my friend?”
“Yeah.” He replied, sitting up at the counter. “The usual, BOB.”
“Right on it.”
Just as the BARTENDER, BOB, left, a STRANGER walked by, bumping Johnny over, who unsuspectingly fell on his face. Johnny got up, looking at the man who had walked off after knocking him over. It was JEREMY, the local MERCH.
There is no emotion; there is peace
There is no ignorance; there is knowledge
There is no passion; there is serenity
There is no death; there is the Force
Where there is the Force; there is God
If Christ Would not do it, neither should we,
If Christ is not in it, we should no be in it
If it does not have a high moral base’
Then its a waste of Cyberspace’
This is Christian RPG, Remember that with every post you make, our motto
"I live to serve Christ."
If Christ is not in it, we should no be in it
If it does not have a high moral base’
Then its a waste of Cyberspace’
This is Christian RPG, Remember that with every post you make, our motto
"I live to serve Christ."
THE CONSTITUTION OF GOOD RPG ROLE PLAYING, INHERITED BY THE CORUSCANT CJO…
By the Conference of Democracy (Ninjitsu14, Maxster211, knightstemplar, sampson x, Palidin Dave, Rockchick4JC, Crazy4Christ007, Maul, jesusfreak10537, Soldier_For_Christ, Joy Everlasting, The Princess Bride)
ARTICLE ONE: OF THE RESPECT DUE TO OTHER PLAYERS
Being disrespectful to another player is both unfair, unmoral, and above all, un-Christ like. If you are disrespectful to someone, you're maybe making them feel bad, maybe even about themselves, and you're going to start an argument of some sort. It's (and I'm going to sound like your mother for a minute) not nice, a sin, as it is unloving, and it may make the less of you. And Christ told us to love one another and to support one another. If you are only making a comment, think about what you are saying, and how you say it, before saying it, because many arguments have risen from a mistake when someone wrote a comment that was supposed to be helpful and people thought it was an insult and trolling. So just think about what you say before you say it.
In an RPG itself, when a character makes a comment or thinks something that has to do with someone else’s, it shouldn't be taken as a real insult unless pointed that way (in which case, the person who insulted you should read the paragraph above).
Note that God-Modding and being Uber Powerful while RPing is considered an insult to some degree, and you should read Article Two.
ARTICLE TWO: GOD-MODDING AND BEING UBER POWERFULL
Being Uber Powerful and a God-Modder is not only a bad habit, but is against the rules of CF RPG. Thus, the Constitution not only goes against it, it works to get rid of it as well.
A character is too 'uber powerful' or god-modding when he/she
1. decides damage to the opponent
2. attacks twice in a row, not giving the other person a chance to respond
3. healing him completely and not receiving any fatigue
4. Basically being any form of invincible (can't take any damage, can teleport instantly)
5. Ultimate weapons that can go through armor and or guards or are in some way unblockable.
6. Some form of invulnerability that makes them impossible to damage.
7. Incredible agility and speed to the point where they can move out of the way of every attack in full armor.
8. Magic that automatically defeats an opponent. You need someone's permission to kill their character, but it is a bit awkward when you hurl a giant fireball at someone and expect them not to die.
9. Ignoring an opponent's skill, strength, and experience,
10. Can find any item anywhere he wants whenever he needs it
11. Controls his opponents or someone else’s character and makes them do something against the players will or allowance (For instance, Paladin Dave may say I can hurt him, and I cut off his limb. That is an extreme, which is not fair to the player, because he can't stop it then, and he is disabled to do things further in the RPG. Another may be poisoning someone without them knowing, and ending up, instead of hurting them or knocking them out, you put them in a coma)
WHY THERE SHOULD NOT BE GOD-MODDING AND UBER POWERFULL CHARACTERS
First of all, being ubber powerful or a god-modder defeats the purpose of the game. A character could (and forgive the reference) slay an army with a single stroke, storm a fortress in a step, and turn hell on it's head itself. Second, it is disrespectful because it doesn't give another player a chance to fight in battle or do anything else with you doing so twenty times better then they. There are probably numerous other reasons, but these are the main ones.
ARTICLE THREE: MAGIC
The Organs of Magic are what decide if it is good or evil. Any magic that comes from God (which, in a sense, defeats the purpose of calling it magic, since it isn't) or good purpose is White Magic, unless it comes from an organ of evil, Satanic or unmoral. So, if I were to have one character use Black Magic to help someone, it was still Black Magic, which twists it's purpose. This may be literal or subconscious in the story, but that doesn't change the fact. However, if a White Magic ability is used to do evil, it is not White Magic any longer, because White Magic is divided by Morals, or, in some cases, God. And because Morals are Morals and God can't sin, it becomes evil.
Look at a few examples. In Middle Earth, Gandalf's magic comes from it's God figure, Eru. Now, because it comes from the light, it is, well, white or good magic. But the Nazgul, on the other hand, grab magic from Sauron, who gets his power from Melkor, who was the original Dark Lord, and a bit of the Satan figure. Now look at the Force: The Force is what binds the whole world together, every living being to the stones itself. The Light Side is merely the Force used for the good of the Galaxy, while the Dark Side is the use of it for the worse of everything. In that sense, opinions come in to play, but Morals are what would determine what is right and wrong. So will that decipher whether magic is good or evil is based on where it comes from.
Now, lets look at a world like Alligasia, the world in which Eragon and Saphira live (if you are unfamiliar with the Inheritance Trilogy, I'll explain). Here, magic is not divided by morals, but words and intent. The world is on a grey ground. Because of this, you can not divide it, because every Jim the Minor could speak a magic word (and though rules do apply to how you can use magic) he, theoretically, could conjure up a mountain of golden ore or a castle from the ground. In instances like this, morals are the separation between good and evil. Not like above, and there will be no real distinction, but it will be what the character feels is right. It will be the players attitude and decision.
ARTICLE FOUR: OTHER RULES
Other rules that should be fallowed in RPGs will be set by the GMs. If there is something that is not covered, you should PM the GM of the RPG, and they should change something or add something. It also may be a universal rule set down by CF. In that case, read the Sticky in the RPG section.
And above all, HAVE FUN!
These are all guild lines we have for CJO Coruscant Temple. We will conduct ourselves like that of CJO Yavin Temple, we are under the Grand Master, whom ever they turn out to be, and we are under the Head Master, whom ever they are, of this Temple, who are part of and under the Jedi Council, and all of us are under God, who was, is, and is to come, no matter who our leaders are. We are to be loyal to each other, to our leaders, to our friends, to our allies, to our morals, and to God.
TERMS USED IN RPGING TO REMEMBER FOR BEGINNERS:
*GM: The Game Master. Leader of the RPG, usually the original poster and plot designer, but not always. The GM should always have some idea of where the RPG is heading and where it will end. They make the rules, and are entitled and supposed to enforce those rules if they are broken during an RPG.
*OOC: Out of Character. Used when you are talking in a Role Playing Game but not actually playing in the game. This is mandatory by the Role Players of Christian Forums to use. Ex.
OOC: Hay, people. How are you? I might not be in till next week.
*IC: In Character. Used when jumping from OOC to IC. It doesn’t need to be used when you haven’t said anything in OOC yet. Not needed when you have an OOC after your IC message. Ex.
OOC: Hay, Jimmy! Haven’t seen you in a long time!
IC: Yaha turned around, looking straight into the eyes of the giant sea serpent. Suddenly, she brightened up. “Hay, Jimmy! I haven’t seen you in a long time!”
**Note: A popular way of saying you are OOC is to just putt (( )) around the OOC writing.
Ex.
((Blah))
Jimmy said, “Hi!”
*NPC: None-playable-character. This is a character that is only used briefly or mentioned, or only talk’s because they are there. They don’t need a biography. Sometimes, people use an NPC when they use only NPC figures for a scene. NPC figures aren’t like normal players: you can kill them unless told otherwise, (but it isn’t always smart to kill an NPC just because you can). Some NPC figures you can’t kill, for instance, because they have an important role in the RPG, but they’re only a figure-head and you never see them, or the GM has told you they can’t be killed. (They don’t have to tell you, but they can if they feel they should.) Examples of a NPC: Bartender, soldier, enemy you fight/kill, dancer, peasant, random people, cop, person walking their dog. Ex. (NPC figures are in caps.)
Johnny entered the bar, thirsty and tired from a long day in the fields. The BARTENDER looked at his face. “Nother hard day, my friend?”
“Yeah.” He replied, sitting up at the counter. “The usual, BOB.”
“Right on it.”
Just as the BARTENDER, BOB, left, a STRANGER walked by, bumping Johnny over, who unsuspectingly fell on his face. Johnny got up, looking at the man who had walked off after knocking him over. It was JEREMY, the local MERCH.