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The Wiki said:The GM, who is the thread starter or whoever he or she names GM, has complete control over what happens. In most cases this will not be exercised, and the story will proceed normally, but disruptive players can be removed, "house rules" can be enforced for their specific thread, and they have ultimate control over story flow and the happenings of the world, minus the actions and thoughts of a player's character.
IF your chareter is Evil and then it should be ok.Question. When it says mocking of the Christian faith, does that apply for villains too?I have a villain I'm playing with the idea of saving, but he's a Necromancer, and believes that God betrayed him when the Church tried to put him on trial for his practices. He was a Christian at the time, and saw no problem with using evil magic to do good work, so... ya. How exactly does that rule bind us as players?
RPG GUIDELINES are a lot more intricate than the rules listed, but I guess as far as solid rules go, that's about right. The only thing I think should be edited in would be:
1. Christia RPG is the first subforum, not Christian RPG. Not to nitpick or anything, its just that one letter can screw the meaning, ya know?
2. The GM, who is the thread starter or whoever he or she names GM, has complete control over what happens. In most cases this will not be exercised, and the story will proceed normally, but disruptive players can be removed, "house rules" can be enforced for their specific thread, and they have ultimate control over story flow and the happenings of the world, minus the actions and thoughts of a player's character.
Either one sounds good. The Cheat's sounds a bit more... official, or atleast less scatter-brained than mine.
I say put that in the wiki, Cheat. Especially since PD agrees with it.