Name: Azhar Dara
Race: Human
Gender: Male
Age: 30
Description: About 6’ 1’’, with a well-toned body. Hair red, appears black in dim light. Eyes a dark shade of gray, like granite. Face handsome, unmarred, appears to be in early 20’s. Wears black, all but head is covered. No visible weapons. Rawhide buckler worn over right forearm. Knives, one hidden in each boot.
Personality: Relaxed. Exudes an air of ease about his movements. Inside bears the heart of a snake. Charming.
Background: From Eyrel, Christia. Was once a member of a secret organization known as the Shanmarvix. Studied psionics, disguise, and the killing craft. Deserted the Shanmarvix after converting to demon worship. His chosen deity is Matanbuchus, the demon of lies and guilt, who also holds influence over the Earth element. Azhar’s psionic skills draw heavily upon the powers granted by that entity. Realized the cost of his choice too late. Trapped, manipulated by his his hellish prince, he struggles to seek the truth, but Mattanbuchus is the demon of lies and guilt...
Skills as follows:
Can create a sword from his mind’s energy. For all practical purposes, it is just a sword.
Can project an aura of fear that extends to a 5-foot radius. Any sentient creature within this range will be gripped by an irrational sense of dread, disrupting their current psycchological state. Cannot have on while using other talents. (Reactions will depend on the character. However, the presence of fear will still alter perceptions and physiological response.)
Can manipulate and alter the shape of any mass that contains minerals. This includes soil, stone, and metals. Much like mentally shaping clay (which he can do). The more loosely packed the minerals, the easier to shape. Also, distance matters. Can easily draw in sand to create a dune under self. Granite would take much longer, steel a no-can-do except in a forge. Can only alter what he can see or feel. The farther away the pooint of concentration, the greater effort must be exerted, and the less perceptible the changes become. (Basic laws of physics apply here. If he accidentally starts a landslide, he will be taken along for the rough ride.)
Race: Human
Gender: Male
Age: 30
Description: About 6’ 1’’, with a well-toned body. Hair red, appears black in dim light. Eyes a dark shade of gray, like granite. Face handsome, unmarred, appears to be in early 20’s. Wears black, all but head is covered. No visible weapons. Rawhide buckler worn over right forearm. Knives, one hidden in each boot.
Personality: Relaxed. Exudes an air of ease about his movements. Inside bears the heart of a snake. Charming.
Background: From Eyrel, Christia. Was once a member of a secret organization known as the Shanmarvix. Studied psionics, disguise, and the killing craft. Deserted the Shanmarvix after converting to demon worship. His chosen deity is Matanbuchus, the demon of lies and guilt, who also holds influence over the Earth element. Azhar’s psionic skills draw heavily upon the powers granted by that entity. Realized the cost of his choice too late. Trapped, manipulated by his his hellish prince, he struggles to seek the truth, but Mattanbuchus is the demon of lies and guilt...
Skills as follows:
Can create a sword from his mind’s energy. For all practical purposes, it is just a sword.
Can project an aura of fear that extends to a 5-foot radius. Any sentient creature within this range will be gripped by an irrational sense of dread, disrupting their current psycchological state. Cannot have on while using other talents. (Reactions will depend on the character. However, the presence of fear will still alter perceptions and physiological response.)
Can manipulate and alter the shape of any mass that contains minerals. This includes soil, stone, and metals. Much like mentally shaping clay (which he can do). The more loosely packed the minerals, the easier to shape. Also, distance matters. Can easily draw in sand to create a dune under self. Granite would take much longer, steel a no-can-do except in a forge. Can only alter what he can see or feel. The farther away the pooint of concentration, the greater effort must be exerted, and the less perceptible the changes become. (Basic laws of physics apply here. If he accidentally starts a landslide, he will be taken along for the rough ride.)