- Jul 16, 2004
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Physical Description: Race:Human, Gender: Female Ht:6'5", Wt:189, Hair:Auburn, Eyes: Emerald Green, Skin: Tan & Freckled
Age: 19 (Consi threads), 39 (A Grain of Sand)
http://alicexz.deviantart.com/art/Redhead-93450366 (young Asha)
http://img91.exs.cx/img91/9461/angie128zh.jpg (Asha now)
Asha stands tall, but appears relaxed at all times. She wears sturdy, serviceable clothing in a deep shade of green, enhancing the color of her hair and eyes. Her long, thick, fiery hair is usually tied back at the sides to keep it out of her way. Her soft leather overtunic is also green in color, as is her knee length, woolen cloak. Her hard leather boots and the bracers worn on her forearms are dark brown. She keeps a beautiful dagger in her left boot, but but uses it mainly for hunting and eating. The dagger and her large quarterstaff the only visible weapons on her person.
Asha is extremely strong, stronger than many of the toughest warriors. She is also very fast, her base travel rate is equal to that of an unladen horse. She has a natural health and vigor that has been improved by her Pra Yer training.
Personality:
Asha is a impressive sight to behold, not because of her size or striking features, she's not even what one would say is classicly beautiful, but her zest for life comes out in her beaming face, making her lovely to look upon. Because her boldly cheerful personality outshines her eyes she appears larger than life. She is straightforward and outspoken, in her younger years she sometimes spoke without thinking (who are we kidding, she OFTEN spoke without thinking)! Some have mistaken her seemingly affable nature for naivete or even a lack of awareness, however she is wholly aware of her surroundings, and those in them, at all times. She is a superbly adept woodsman, highly skilled in many areas.
Asha is good natured. Though not completely lawful, she will not willfully disobey any statute simply for personal gain, nor does she lie or break promises. She is extremely astute and learns quickly. Over the years she has learned much about the way the world works, and about the ways of men. When she was young the phrase "...rushes in where angels fear to tread..." was attributed to her, but she was no fool. As she has matured, Asha's wisdom has grown exponentially. Still, she is always ready for a new adventure and there is still a sliver of the impulsive streak that had herwandering Ithriya in her youth. Her biggest strengths are her devotion to God and her determination to excel at all she does. Her foes would say Asha's biggest weakness is her love for her friends and family, but this is actually a huge strength. She is usually a very cheerful and carefree person, but don't get on her bad side. Asha easily gets along w/ others due to her friendly nature, but she rarely gives her loyalty. Once it is given, however, that person can count on Asha even in the direst of circumstances.
Asha is a fierce fighter and is an extremely skilled warrior. Many a hard head has been cracked by her oaken staff. The quarterstaff is her favored weapon, but she is equally skilled in sword and bow. She is not one for killing unless it is absolutely necessary. She has spent a few sleepless nights wondering if it is best to let an enemy have mercy, but always she remembers that God has given her mercy and she can do no less.
Background:
In Peria, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of the Pra Yer where they are taught the skills and disciplines of their noble ancestors. The Pra Yer are masters of their art, and the children in their charge love and respect them in spite of the hardships of their training. From days of old the Pra Yer have defended Peria, and her allies, from evil in all its forms (especially the burgeoning evil in Anserak) and this tradition continues generation unto generation...
Asha was born in a small village north and west of Parifis called Shadow Glen. Despite the dark name it is a happy place, named so only because the shadow of the Calkei Mountains falls on the peaceful forest village early in the afternoon. It was a bright summer day when Asha's great-great-great-grandfather was given this land by Emporer Museveni's great-great-grandfather and Baron Georg Lukschander named it Shadow Glen. It has remained in their family and Asha's father, Franz, will one day hand it down to her older brother, Stefan. While Stefan will inherit lands and titles, Asha had inherited a latent mana force so powerful she drew the attention of the Holy Pra Yer Order. This mana force comes from Asha's ancestors, a race of highly intelligent, mana wielding giant-kin known as the Firbolg. They are the most powerful of the giant-kin due to their natural intelligence and considerable mana power. The Firlbolg prefer to live in remote forests in distant hills, and protect their privacy zealously. They are distrustful of most races, especially humans. They aggressively repel other types of giant-kin from their borders and they avoid true giants, except the Storm Giants. Firbolg keep on even terms with druids and faerie creatures, including elves. They greet strangers with caution, and always in some sort of illusory disguise. This is how a massive human man met with a female Firbolg many, many years ago. He aided the large woman in some way that time has forgotten, but the man impressed the woman so much that she left her family to be with him. From their union the patriarch of the Lukschanders was born. Like the Firbolg, the Lukschanders have red or blond hair, keen intelligence and a ready wit. It is this heredity that makes all the Lukschanders so tall, strong, healthy and joyful. It is from this heritage that Asha has inherited such a strong level of latent mana power.
At a very early age Asha was discovered by the Holy Order of the Pra Yer Warriors, as they are formally known. When she was but six summers old she was taken from her home to be trained at the Pra Yer Monestary on the border of the Anserak Mountain Range, also known as the Wall of Hope due to the fact that it is the only natural defense against the evil growing in Anserak. Centuries ago the Pra Yer made a pledge to protect Peria and the rest of Ithriya from the evil thriving in Anserak. They settled at the foot of the Anserak Mountains, next to the Silent River, to patrol this mountain range and keep the darkness of Anserak from encroaching on Peria, and the rest of the world.
Asha was raised in the firm, yet fair, environment of the Pra Yer Warriors. Despite all the discipline instilled in her a streak of the impetuous remains in her. Now that she has completed all ten basic Pra Yer disciplines, or skills, she is an Initiate Master. However, in order to become a full-fledged Pra Yer Master she has been sent out into the world to learn more of the ways of men, to be better prepared to fight the insidious side of evil, and to gain more control over her impulses. Once she has done this she will be ready to pursue the Grand Pra Yer disciplines.
BASIC PRA YER DISCIPLINES:
Healing: 4x daily, can heal self of serious damage or can heal others' mortal wounds, even those at death's door; can heal any creature except those immune to critical hits
Mind Shield: Protects against effects fo psychic attacks/powers (ex. is immune to vampire's hypnotic gaze or Jedi suggestion)
Animal Kinship: Can comunicate w/ birds, fish, cats, dogs & horses
Tracking: Can find tracks in any environment and follow them great distances; can know species, ht, wt, armor, sex, skill level of prey; does NOT get thrown off the trail; only needs to survive conditions
Hunting: ID all plants and animals; safety of water is known; great speed bordering on supernatural; immune to all poisons by animal, monster or plant; much greater damage on surprise hits (not on creatures immune to critical hits); cannot be surprised by any means; unless totally barren landscape, can always find enough food to survive
Weaponskill: highly skilled in all ranged and melee weapons; chosen weapons are MASTERED; cannot be disarmed, can deflect blows; longest range = medium range w/ bows
6th Sense: better reflexes, can turn mortal strikes to fleshwounds; always alerted to danger, most dangerous thing w/in 30 ft, even hidden/invisible monsters, humanoids, undead and constructs/traps
Camouflage: can move effectively while remaining camouflaged, stealth is extremely effective
Mind Over Matter: can move objects up to 100 lbs up to 10 ft/6 seconds; can interfere w/ attacks, only physical attacks
Mindblast: Can send psychic wave to slow foe's reactions ever so slightly and create openings she can exploit
(Anyone wishing to read about these abilities in more detail may look below, to posts 3 and 4, but be advised these are spoilers.)
UPDATE!
20 years have passed since the death of Sathria Com, Asha's dear friend, and the Consi of legend. In that time Asha has grown in experience and wisdom. She is now a Pra Yer Grand Master and she has new abilities to use in the service of El Elyon. She has also lost some things, her cheerful spirit has become subdued and her impetuous nature has given way to a more reserved approach. There are times when the old Asha comes to the fore, but not often enough.
Be advised, these abilities are not magical in nature, but come from an innate source of special power inside the Pra Yer Warriors. The closest comparison is the Force the Jedi Knights use, but the Pra Yer get their power from God. They do not have the spellcasting abilities of priests, but they have spell-like abilities. Please see posts 5 and 6 below for more details on these abilities (these are spoilers). They will be updated as the story, A Grain of Sand, unfolds.
PRA YER MASTER DISCIPLINES:
Curing: Once the secrets of Curing become available to a Pra Yer, grave wounds can be closed and the deadliest of toxins can be salved away with little more than a touch.
Pathsmanship: All Pra Yer learn to track, but the ways of the wilderness are not the only trails in the world. Every destination has a journey that lies before it and a Pra Yer with this discipline learns to master every step along the way.
Huntmastery: There are hunters and then there are huntmasters. The greatest of the Pra Yer can react with the speed of a jungle cat, move through the woods without a trace and scale the tallest trees effortlessly. The strength, speed and skills of the most feral creatures are the huntmaster's to enjoy, though some come at a cost. Truly attuned Pra Yer hunters sometimes feel awkward in urban surroundings, longing for the freedom of the great outdoors.
Invisibility: Hiding oneself is a lesson that every Pra Yer learns to some degree, but the basic arts of disguise are simplistic compared to the advances skills of this discipline. The very definition of stealth, a Pra Yer's powerrs can get him into an enemy's stronghold without fear of detection and, more importantly, see him safely back out again.
Animal Control: There is little a Pra Yer need fear from the animal, or even plant kingdoms. Asha's intuition and influence are such that she may command an animal's actions, feral thoughts and even its heart.
Word of Knowledge: Once the level of Master in the Pra Yer order is reached the warrior's abilities in extrasensory perception can be fully explored and the strange mysteries of the future can be made clear. Even at its best, this ability can be confusing, but the glimpses it provides can save lives, show the Pra Yer other worlds and let him sense the past, present and future.
Mind-Surge: This discipline gives vent to the truly destructive powers within the thoughts of a Pra Yer. Focusing rage, aggression and spiritual energy into expressions of violence, a Pra Yer can shatter objects, muddle the minds of others and even kill with overwhelming emotional assaults too blistering for the mortal mind to endure.
Nexus: Pra Yer are often expected to endure the worst of conditions in order to complete missions, this is made much easier with the skills of Nexus. Mastery of both one's own body and the forces of decay and destruction is vital to the practice of Nexus, making it one of the most difficult Pra Yer disciplines to learn.
Weaponmastery: The world of Christia is a dangerous place, the Pra Yer know this all too well. In addition to their mental exercises, the Pra Yer drill constantly in specialized weapon techniques until they are adept at wielding virtually any weapon known to the lands of men. Once they have perfected these skills, they turn to the more esoteric and specialized arts of combat.
Mind-Screen: This discipline protects the Pra Yer's mind from mental assault. This discipline is very focused, defending the Pra Yer's thoughts from intrusion and attack.
Note: This character is based on the Kai Lord class presented in the Lone Wolf books by Joe Dever. In the thread I have changed the name of the sect to the Pra Yer Warriors as I did not wish to have my character praying to or serving a false god.
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