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Gaming Modern Audience that Never Exist

VirOptimus

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Nithavela

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What a weird thread.

Of course you have gamers who prefer games to have representation of LGBTQ+, non-white races and other "woke" things. And you have other gamers who flat out refuse to buy a game if it includes such things.

The majority of gamers just want good games that aren't too overt in their messaging one way or the other. Plenty of successful games have such elements. Kingdom Come 2, one of the most popular games of 2025, had an optional homosexual romance for the male main character players could engage in, and it still sold very well. Borderlands 4 has officially gay player characters and includes gendered language and many other "woke" benchmarks. Even Battlefield 6, the highest selling AAA game of 2025, has been called woke because in multiplayer some classes are female.

You guys are just hating. Spend more time gaming instead.
 
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Look at veilguard, there is extensive parts of some 'medieval setting non binary person struggles'

I can't play a game like that, i don't want that in my games,
first it doesn't make any sense in a medieval setting
second, i believe many were hurt by those immoral ideologies, confusing people, for something it was settled for thousands of years.
third, the dialogue is very poor.
And this was from Bioware, i loved mass effect, one of my favorite games.
 
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Nithavela

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Look at veilguard, there is extensive parts of some 'medieval setting non binary person struggles'

I can't play a game like that, i don't want that in my games,
first it doesn't make any sense in a medieval setting
It's a fantasy setting, not real life history. The topic actually makes sense in the fantasy culture portrayed in the game. I do agree that it is handled clumsily, though, as many other things in that game.
 
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NBB

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"liberal/woke" developers can make a good game,
i started playing subnautica 1 month ago, and it became one of my favorite games,
people say the devs are "liberal/woke", there is traces of that in the game but is barely noticeable.
But when in other games they start pushing the woke stuff to be noticeable or just blatant, i think a lot of people doesn't like it.
 
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Modern gaming especially the western side has an ideological problem. It is captured by the progressive movement. Now, progressive is a very big umbrella term but the telltale signs of them are quite similar, an opposition to traditional gaming tropes, visual design element and story framing. It is real life western social movements such as CRT, DEI, LGBTQ+, feminists and social justice manifesting in digital entertainment mediums and the ecosystem that surrounds them. A shorthand for all these is called the Modern Audience.

Modern Audience in gaming is the concept that society have moved pass the old values that grew the video gaming industry to what is it today. The notion that the majority gamers hold progressive values and woke ideologies and demand their entertainment to hold to the same standards. The old guard of gamers are no longer a market force to cater to. The implication that it is the only business pivot that makes money sense. And to their credit they have managed to bamboozled a lot of gaming studios and publishers to move in that direction. From creating games with progressives design language to hiring progressive workers.

However they have missed one critical point there is no such thing as the Modern Audience in gaming. Gamers still gravitate to old school tried and tested design language from game mechanics, story to aesthetics. While small doses of progressive manifestation in games are usually tolerated, the manifestations taking center stage is where the industry broke then camel's back. Gamers revolted and the environment became hostile. One side wanting to push their agenda another side wanted to be left alone to a hobby they escape the real world to.

Here is the kicker, the industry backed the wrong horse in this race. The vaunted Modern Audience is a phantom consumer. Catering to this apparition is as good as burning money and good will the developers earned through hard work and dedication in the decades past. Progressive games or games build on progressive design language always get good media and online support. Games like Dustborn, Relooted, Assasin Creed: Shadows, Concord, High Guard and the latest 1384 Ex Voto. The pattern of gamer engagements are the same, gamers see social ideological design and get upset, the developers can't keep their mouths shut and proceed to stoke the flames by mocking and denigrating the gamers, the progressive crowds cheer for the game and the releases are meet with low sales and playtime. Inevitability this causes the developers to fall way short of ROI.
At the same time, a lot of gamers have started moving toward online communities connected to crypto, online casinos, and digital platforms because those spaces still feel more focused on entertainment and user experience instead of constantly pushing messaging into everything. I was actually reading about swyftx nz recently since a lot of online casino players now use crypto platforms for deposits and withdrawals, especially on newer crypto casinos where people want faster payments and more privacy. It’s interesting how much overlap there is now between gaming culture, crypto trading, and online gambling communities, especially with younger players who already spend most of their time in digital ecosystems anyway.


Here are the stats.

GameCurrent PlayersAll-Time PeakEst. Total Players/SalesCurrent Fate
Dustborn~283~11,000 – 13,000The game is still available for purchase, but it has essentially no active community
Relooted~157~1,600The game is still available for purchase, but it has essentially no active community
AC: Shadows~3,70064,825~1.1 MillionUbisoft facing financial troubles due to high development cost and low sales and the company created multiple studios with investment by Tencent to move their IPs into new studios.
Concord0 (Offline)697~25,000 (Refunded)Sony officially shut down the game and closed Firewalk Studios in October 2024
High Guard (free to play)~50097,249~2.1 MillionAfter losing over 99% of its launch peak the game was shut down on 12 March 2026
1348: Ex Voto~59427< 5,000New release struggling to find an audience


So again we can confer that Modern Audience is not an audience at all. They will only give you verbal or digital support. Where the money counts they can't be counted on to pull you through. Likewise the same can be said for the movie industry.
I think part of the problem is that a lot of modern AAA games feel more focused on trends, monetization, and online arguments than just making a genuinely fun game people want to spend hundreds of hours in. Most players honestly care more about good gameplay, memorable characters, and polished releases than whatever debate is happening around the game. At the same time though, I don’t think every modern game is bad, there are still studios making amazing stuff, especially outside the biggest publishers. Feels more like people are tired of being talked down to instead of listened to.
 
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ViaCrucis

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As an aging Millennial whose first video games consisted of super basic pixels on an Atari 800XL and whatever they had at the arcade, and has experienced waves of moral panic related to video games since the 1980s I can say this whole anti-woke thing in the world of gaming is so bizarre to me.

Like I remember when Mortal Kombat had to be censored on the SNES, and the violence of the game was hugely controversial. Today, however, it seems like a game that doesn't involve ripping out someone's spine is somehow the moral problem. The first game I played with a strong female protagonist was a very obscure one that I'm sure nobody here has heard of, Metroid for the NES. In fact if you were like me, you didn't even KNOW Samus Aran was a woman, because she wasn't designed to be eye candy--she was just a bounty hunter that killed weird alien monsters and space pirates. By today's anti-woke standards, the original Metroid would be "woke" and thus "bad" because "DEI" or some stupid nonsense.

In the mid-2000's I remember FOX airing information about the first Mass Effect game, claiming it was a "sex simulator" because the protagonist could romance other characters, it was barely PG-13 levels of sexiness. But today, in 2026? If you can't see polygonal women with jiggle physics turned up to a hundred and eleven then it's some evil woke conspiracy by feminists and gay communists. It's...it's really stupid.

I'm too old for this. This is dumb.
 
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IceJad

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I feel like the phrase "touch grass" exists for things like this.

As a gamer I can tell you what matters most to me in a game.

Is it fun?
You actually made the best argument for my point actually. Is it fun? Answer is no. Many things make a game unfun. Overt wokeness like Dragon Age: the Veilguard, Concord, and the now flopped South of Midnight create an environment where fun and emersion are being drained from the gamers. What if I put hardcore Christian values into says good game like the Sims, where instead of choosing your own relationships and design your own house, you have only one option or majority options that are religious based. Not just religious based overtly religious based. Even I wouldn't want to play that. It is not what I play a game for. Sim's mechanics are great but the presentation will be ruined by overt messaging.

To further my argument where presentation is a important as mechanics and story, character design. You know why Street Fighter has memorable characters? Because they are designed that way, it is a representation of general taste. AND the better the design the more enduring its presence is. Ryu, Chun Li, Cammy, Ken and even new comer Juri. Capcom knew that antagonist Seth is badly designed and no one likes him, so for the next series they turn him into a her. Immediately her popularity shot up. Not just a her but a stereotype of a yandere her. Beautiful on the outside but insane on the inside. Why because presentation mattered. They understood that a large portion of people love beautiful crazy woman.

When you have good designs, you improve the overall likability, gameplay and story alone can't carry modern games. In fact using your own example of Samus Aran, it is the reveal that made the character endearing. No one remembers Bill Rizer from Contra. Samus Aran is like the gift that keep giving same like Chun Li. They can jump genre is because they are created in the language of the general appeal. Chun Li alone has been licensed to so many other companies in her sexy design for a reason. And that reason is sales.

You're not going to see Dragon Age: the Veilguard Taash being licensed out, anytime soon while RPG characters like Tifa and Cloud are in other games. Why? Well everyone knows why, only few dare say why.
 
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ViaCrucis

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You actually made the best argument for my point actually. Is it fun? Answer is no. Many things make a game unfun. Overt wokeness like Dragon Age: the Veilguard, Concord, and the now flopped South of Midnight create an environment where fun and emersion are being drained from the gamers. What if I put hardcore Christian values into says good game like the Sims, where instead of choosing your own relationships and design your own house, you have only one option or majority options that are religious based. Not just religious based overtly religious based. Even I wouldn't want to play that. It is not what I play a game for. Sim's mechanics are great but the presentation will be ruined by overt messaging.

To further my argument where presentation is a important as mechanics and story, character design. You know why Street Fighter has memorable characters? Because they are designed that way, it is a representation of general taste. AND the better the design the more enduring its presence is. Ryu, Chun Li, Cammy, Ken and even new comer Juri. Capcom knew that antagonist Seth is badly designed and no one likes him, so for the next series they turn him into a her. Immediately her popularity shot up. Not just a her but a stereotype of a yandere her. Beautiful on the outside but insane on the inside. Why because presentation mattered. They understood that a large portion of people love beautiful crazy woman.

When you have good designs, you improve the overall likability, gameplay and story alone can't carry modern games. In fact using your own example of Samus Aran, it is the reveal that made the character endearing. No one remembers Bill Rizer from Contra. Samus Aran is like the gift that keep giving same like Chun Li. They can jump genre is because they are created in the language of the general appeal. Chun Li alone has been licensed to so many other companies in her sexy design for a reason. And that reason is sales.

You're not going to see Dragon Age: the Veilguard Taash being licensed out, anytime soon while RPG characters like Tifa and Cloud are in other games. Why? Well everyone knows why, only few dare say why.

A game designed the ground up to be nothing more than a propaganda piece for some particular POV, and nothing more, is unlikely to be fun regardless of what it is promoting.

A game, however, doesn't suddenly become "not fun" because a female character looks like a normal woman, rather than a barbie doll wearing a battle thong. And so when I see people whine because a game exists where they can't fetishize a character and call it "Woke", I'm going to roll my eyes. Because I'm not a 12 year old boy. I'm an adult. I have grown up thoughts, and I don't define myself based on stupid things like that.

If you can't have fun with a game because "the girl isn't hot enough!" then, hey, you do you. I'm going to focus on paying the bills and being an adult with real adult concerns. I play video games for fun. If you can't have fun with a game because you clutch your pearls when it acknowledges non-white people exist, or gay people exist, or whatever "woke" whatever silly thing you are throwing a tantrum over--then again, you do you. I'm an adult. I have concerns about real issues in the world.

I'm 44 years old now. And, again. This is dumb. People need to touch grass, grow up, and stop living in their mom's basement complaining about stupid things that don't matter.
 
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You actually made the best argument for my point actually. Is it fun? Answer is no.
Meh. You're looking reasons to confirm a bias, not an actual trends. Your comment is no different than if I said "the designers of GTA drink water, their game is successful, therefore the key to making successful games is to drink more water."

GTA is arguably the most popular game of this generation. It has a subplot involving a trans man seeking gender reassignment surgery. MTG video game has like 16 gay/lesbian/trans characters. Fable has gay characters. Mario has gay characters. Metal Gear, Mortal Kombat, Fallout, Persona, Xenoblade, Stardew Valley, the Sims, City Skylines all have LGBTQA characters.
You know why Street Fighter has memorable characters? Because they are designed that way, it is a representation of general taste. AND the better the design the more enduring its presence is. Ryu, Chun Li, Cammy, Ken and even new comer Juri. Capcom knew that antagonist Seth is badly designed and no one likes him, so for the next series they turn him into a her. Immediately her popularity shot up. Not just a her but a stereotype of a yandere her. Beautiful on the outside but insane on the inside. Why because presentation mattered. They understood that a large portion of people love beautiful crazy woman
I guess you forgot that Eagle is gay, Poison is transgender, and Marisa is bisexual.

You're not going to see Dragon Age: the Veilguard Taash being licensed out, anytime soon while RPG characters like Tifa and Cloud are in other games. Why? Well everyone knows why, only few dare say why.
Cloud has a gay sex scene at the bathhouse while he is crossdressing.
 
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