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How so? There is NOTHING preventing you from stopping and walking away.True but nowhere near the level of MMORPGs.
Initially yes, but with games theres still a limit to how involved you can getGames are much more interactive than movies or books. Generally speaking.
To my knowledge, you don't. Perhaps some day down the line we'll be able to determine this somehow, but as it stands you can't begin to deal with the problem until it manifests itself in some way.How do we identify those prone to addiction before they get addicted?
Not all games, and with nowhere near the pull that MMOs have. The progression in an MMO is slow, long and constant, with a (mostly) uniform sense of achievement.Many games have great replay value and can be played indefinately. All games reward players with more content if they invest time in the game.
Yes. The issue is one of balance. For most mental health specialists, something becomes an addiction when your use begins to interfere with things you would normally engage in.So then it would seem that problems arise when un-healthy behavior is engaged in by the person with regards to thier own life choices, not behavior caused by the game.
They create a much more personal feeling of accomplishment. Whereas in a movie or book some character (who is "owned" by the book's author) is progressing through the story, in a game you share in your character's achievement because you feel that you have helped the process along.I'd also like to know why games are any different than movies or books.
Nothing aside from an addiction-prone personality.How so? There is NOTHING preventing you from stopping and walking away.
With MMOs the limit is usually far beyond the threshold of addiction.Initially yes, but with games theres still a limit to how involved you can get
Then he needs one of two thingsMy husband neglects our son by ignoring him for 7 hours straight while I am at work. He neglects me by playing his game ALL DAY LONG and only muttering a few words occasionally.
Why dont we ask Joe Cammel about that? Addiction doesnt slow a business down.1) the games themselves getting a *bad rap* and potentially doing harm to the business.
Y'know it was always kinda funny to me. You were an addict if two things happened. One, you SAID you were, or two, someone AROUND you said you were. If someone said "Hey, dipstick, you are an ADDICT pal!" ya couldnt really say anything. Because, hey, if you deny it, you just dont want to face up to thier problem.2) people that are addicted having to admit and face their problem.
Tell ya what, you show me some hardcore scientific data that conclusively proves that games THEMSELVES are addictive and dont just make a select group spend all thier gold on that +8 sword and then we'll talk about further regulationNothing aside from an addiction-prone personality.
And you can demonstrate that how?With MMOs the limit is usually far beyond the threshold of addiction.
Perhaps you misunderstand me. I don't feel that games require regulation. I'm a gamer. In fact, I'm probably one of the more hardcore. Regulation would be terrible. Games are addictive to those who have addiction-prone personalities and like playing games, just like chocolate is addictive to those who have addiction-prone personalities and like chocolate. Anything that is pleasurable or fun can be potentially addictive to those who are prone to it. Most people are not prone to it. Some are. That's the long and short of it.Tell ya what, you show me some hardcore scientific data that conclusively proves that games THEMSELVES are addictive and dont just make a select group spend all thier gold on that +8 sword and then we'll talk about further regulation
I imagine most self-described WoW addicts would agree with me. Are you interested in a case study, though?And you can demonstrate that how?
That theory forgets one thing. With an addiction, there is an escilation that occurs with use. A tolerance. There is only so much time that can be spent playing games and so many games that can be played. Why do people not grow tolerant of games?Perhaps you misunderstand me. I don't feel that games require regulation. I'm a gamer. In fact, I'm probably one of the more hardcore. Regulation would be terrible. Games are addictive to those who have addiction-prone personalities and like playing games, just like chocolate is addictive to those who have addiction-prone personalities and like chocolate. Anything that is pleasurable or fun can be potentially addictive to those who are prone to it. Most people are not prone to it. Some are. That's the long and short of it.
No, that's not necessarily true. This occurs with chemical addictions because your body develops a physical tolerance for the chemical in question, and thus requires more and more to achieve the same result. This isn't a requirement of all addictions, though.That theory forgets one thing. With an addiction, there is an escilation that occurs with use.
Because escalation of need isn't a necessary characteristic of addiction, nor is it necessarily unlimited when it does apply.There is only so much time that can be spent playing games and so many games that can be played. Why do people not grow tolerant of games?
Then what is causing the addiction in games? They do not directly chemically effect the body.No, that's not necessarily true. This occurs with chemical addictions because your body develops a physical tolerance for the chemical in question, and thus requires more and more to achieve the same result. This isn't a requirement of all addictions, though.
No, but the action of playing the game can trigger feelings of accomplishment and progress as a learned response. I'd guess that, in extreme cases, it could trigger that sort of response even in the absence of making any real progress in the game. This is pretty uniform regardless of the action or stimulus a person is addicted to.Then what is causing the addiction in games? They do not directly chemically effect the body.
Im sorry, but to even try to rationalize your arguements is a waste of time.Then he needs one of two things
1. A rolling pin to the jaw (Figuratively or literally although literally is more direct)
2. The boot
I leave it up to you to decide which one best fits your situation
Allow me to share a few ducats of experience.
When I was younger, I had no friends. Most people who want to plant a shotgun shell in thier forehead generally have atleast one person to talk to. Me? Zero. I had no social life and an over-whelming desire to hurl myself into oncomming traffic when I found a game. That game was SimCity 2000 and it brought me into the world of gaming.
As I became interested in games, I found something interesting. The more I played the games, the less I felt like trying to find out what a loaded gun tasted like. They got me to where I actually have three things I lacked during the time that I would pray that Indepedence Day was a documentary sent from the future, a beautiful fiancee, great friends, and a future.
Now that experience was enough to lauch a decade long career of gaming. I have 200 games and I have played in excess of 500 (demos and non-PC games included). I have the full ability to step away from a game, make love to my fiancee, go out to dinner, hang out with friends, or go to school.
Now I am the epitome of what a gaming adict should be. And I am also the epitome of someone who can game seriously and STILL, shock of shockers, actually have an active social and love life.
Now to me that says a few things.
One, people have an un-ending talent for wanting to blame problems on things beyond thier control, ergo taking responsibility for the problem AWAY from them
Two, most people dont understand the mechanics of addiction
Three, that oh my gods people actually DO get enjoyment out of clicking a mouse for three straight hours
Why dont we ask Joe Cammel about that? Addiction doesnt slow a business down.
Y'know it was always kinda funny to me. You were an addict if two things happened. One, you SAID you were, or two, someone AROUND you said you were. If someone said "Hey, dipstick, you are an ADDICT pal!" ya couldnt really say anything. Because, hey, if you deny it, you just dont want to face up to thier problem.
Now dont get me wrong, there are people out there who put the real world in the backseat and move games up to shotgun. Allthough why the gaming public who can resist the urge to do lines of crushed up caffiene pills off a World of Warcraft jewel case so they can stay awake longer and play should suffer for the actions of someone who knows Azeroth inside and out because he hasnt left there, or his seat for that matter, in days is totally beyond me.
Tell ya what, you show me some hardcore scientific data that conclusively proves that games THEMSELVES are addictive and dont just make a select group spend all thier gold on that +8 sword and then we'll talk about further regulation
And you can demonstrate that how?
The brain grows tolerant to any chemical that is boosted beyond normal levels.No, but the action of playing the game can trigger feelings of accomplishment and progress as a learned response. I'd guess that, in extreme cases, it could trigger that sort of response even in the absence of making any real progress in the game. This is pretty uniform regardless of the action or stimulus a person is addicted to.
In some addictions, the escalation of tolerance is certainly a factor. In video game addiction, though, from my experience I've seen it become very extreme, very quickly and then level off once the individual's "free" time has been completely consumed, at which point it remains semi-constant.The brain grows tolerant to any chemical that is boosted beyond normal levels.
Activities that the brain finds pleasurable must be expanded uppon to remain pleasureable. A fisherman will go out fishing more than once, a woodcarver will carve more than one thing, a collector will collect more than one thing. This is true even of non-addicts.
And it may interest you to know that tolerance is one of the first critera for the highly disputed diagnosis of Game Addiction ( http://en.wikipedia.org/wiki/Game_addiction )
That does not follow the normal pattern of addiction.In some addictions, the escalation of tolerance is certainly a factor. In video game addiction, though, from my experience I've seen it become very extreme, very quickly and then level off once the individual's "free" time has been completely consumed, at which point it remains semi-constant.
Yet it's addiction all the same, whether it adheres to the norm or not.That does not follow the normal pattern of addiction.
If I take three spoonfulls of what appears to be rice and I eat them all and one of them tastes like chicken, its a pretty sure bet that that last one probably was not rice.Yet it's addiction all the same, whether it adheres to the norm or not.
You cannot pin addiction down into following a strict set of guidelines like that. Violating one norm of addiction does not suddenly make it no longer addiction.If I take three spoonfulls of what appears to be rice and I eat them all and one of them tastes like chicken, its a pretty sure bet that that last one probably was not rice.
No, it's not. It exists.Video game addiction is non-existant
Well I hate to break it to you but there are classifications of such things for a reason and we cant arbitrarily switch them around when we want toYou cannot pin addiction down into following a strict set of guidelines like that. Violating one norm of addiction does not suddenly make it no longer addiction.
And yet you can show no viable medical evidence to suggest thisNo, it's not. It exists.
It's not a matter of switching them around. The classifications in this case exist as symptoms, and I'm sure you're well aware that in the case of any medical issue not all symptoms need to be present for a diagnosis.Well I hate to break it to you but there are classifications of such things for a reason and we cant arbitrarily switch them around when we want to
I'd like to establish that it is possible, in principle, before I start hunting studies down.And yet you can show no viable medical evidence to suggest this
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