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Yesterday at 01:19 PM seebs said this in Post #78 We can't answer those questions very well. How about a guy on TV who says words and touches people, and they're healed? Is that dark forces, or prayer? How would we know? How do we even know whom he's really praying to? If we conclude that "if it's healing, it comes from God", then a lot of pagan "witches" are using gifts from God.
No offense but I don't get into that stuff either. Not because I would go as far as accusing them of witchcraft but because I think alot of the guys who are into that stuff are into alot of other doctrine I don't believe in.
BTW, you've misunderstood the "back door" entirely. This is the way in which people can draw *moral* conclusions from works set in world other than their own. No one reading C. S. Lewis will come to think that giant talking lions are God; what they may do is see, in Aslan's sacrifice, an explanation they can accept of why it would be necessary for someone innocent to sacrifice Himself for others.
Actually, the 'backdoor' has to do with more a sub-concious level. See my last post for how it struck me.
The question we must ask about a story, or game, is what moral lessons it teaches us. In some cases, the answer is "no moral lesson is involved"; this includes everything from chess through games like "Magic: the Gathering". In D&D, the answer is generally "heroism and morality are basically sound traits".
Again, see last post. But I might add that the only good trait I have been able to find in Yu-Gi-Oh has to do with friends sticking together and fighting a bad guy. The source of the power they use to fight for a good thing, would be my problem.
Many people have learned important moral lessons through games like D&D. When you're deciding what a fantasy character will do, you can afford to take risks you would never take in real life, thus exploring the moral implications of those risks. It's one of the only ways to learn what it would be for a cause to be worth dying for, and live to tell about it.
I am not totally ignorant of this fact...critical thinking is an important part of any rpg. I'm not totally unaware of that. I use to play the Dr.Who role playing game. My problem is not with rpg's...it with content and context.
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