morningstar2651
Senior Veteran
Here in America, sex in games is taboo and violence sells games. On the other side of the pond, it's almost entirely opposite. Violence is taboo and sex sells games in Europe (for the most part).
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Here in America, sex in games is taboo and violence sells games. On the other side of the pond, it's almost entirely opposite. Violence is taboo and sex sells games in Europe (for the most part).
Thanks, I should have explained both of those things.Developers shouldn't be held accountable for what people create in mods. Mod, for those who don't know, is short for modification. It's when people outside the company that developed the game make new content for the game. Mods are a good way for people to break into the game industry.
Also, for reference, an AO rating guarantees the game will never break even. Most retailers won't touch 'em, and if the game doesn't sell at Wal-Mart, then the company will most likely lose money on their game.
In America we have a very strange relationship with sex in video games. For some unknown reason, it is okay in T (for Teen) games to allude to having sex, especially in some comic fashion, but actual sex is not M (for Mature) but an automatic AO (for Adults Only).I'm not sure I agree. Sex definitely sells games in America. People bought Tomb Raider in America, right? What about Xtreme Beach Volleyball? If that isn't sex selling games, I don't know what is.
It's a very odd attitude, considering that sex scenes are permissible in film.
As far as I know, games like Mass Effect don't feature any sex simulation where the player has any part in the actual performing of sex scenes. Instead, the game features cut scenes where there are glimpses of sex between the characters. How is this any worse than a sex scene in a film? Why such a furore about it?
It's a very odd attitude, considering that sex scenes are permissible in film.
As far as I know, games like Mass Effect don't feature any sex simulation where the player has any part in the actual performing of sex scenes. Instead, the game features cut scenes where there are glimpses of sex between the characters. How is this any worse than a sex scene in a film? Why such a furore about it?
I remember a few "adult" patches for Quake.
Even the Old Atari 2600 had Adult games.
(and if those games got remade today, there would be a major dustup over them )
There was a sex mini-game in Fahrenheit that wasn't in the American release (Indigo Prophecy).Playing a computer game is a very involving and hands on experience in terms of expressive art.
The reason their are computer games that are scarier than films, isn't becuase of ratings. It's becuase you aren't watching the fear, you're experiencing it! You are actually partaking as a sentient being in the events happening on screen.
In a cut-scene that doesn't matter, I think parents are worried about sex scenes which would be "playable" (I know it does sound wierd).
Those games were crap. They aren't even fun.Even the Old Atari 2600 had Adult games.
(and if those games got remade today, there would be a major dustup over them )
As an avid player of the Sims 2, I have recently found some (rather old) news articles about a "scandal" having to do with the "nude mods" easily available for the game: article from GameSpot, article from About.com, article from GamingIndustry.biz
While this was apparently right after the little circus that happened with GTA San Andreas' mini-game found through hex-editing the code, I think the issue still has some ethical implications. Do the creators of a game hold responsibility when game users hack the code to include adult situations? Should they be required to better secure their code, so that no hacking is possible? Or are the users responsible if they hack a game to have adult content?
Personally, I think that it is up to individual game owners to make sure their games don't include content they don't want in them. However, I can see some of the view point, that some games are made easy to change, and many people don't want games with lots of sex or violence in them available to their children. While GTA might be sold as "M for Mature" and (store) require that the buyer be 18, The Sims 2 is sold as "T for Teen", but savvy teens can easily make it into a game that would be rated "AO for Adults Only"...
Do the creators of a game hold responsibility when game users hack the code to include adult situations?