Hello. I spent the last year of my life testing the Gran Turismo/Polyphony Digital physics engine. The game in which the testing began was Gran Turismo HD. This was the first online version of Gran Turismo and was used as a test game so they could improve their physics engine using players, input and intellectual property. I was the highest ranked player at this game because I have a lot of practical ability with physics, and the steering wheel, which is used for these games. From the beginning I was creating circumstances their physics engine couldnt account for and my reactions were too fast for their code to keep up with. They realised this and thats how this testing process began.
They were making, what I thought were minor changes for 6 months, but having done some research and asked around, I now know these minor changes were major breakthroughs for binary code. Basically, if you can write code that can hold under my input, it will hold for anything. All this testing was done during normal driving but when I started using their drift physics engine thats when they gave me a job and they began building the physics engine around me.
They tried about 4 different models at the start. Each one failed except the last one, and this is the model that was used for the rest of this stage of testing. The majority of the work I did over the next month was trying to get rid of the stupid laws they were using to determine how the car should act and react while drifting. Yamauchi liked the idea that his laws were controlling the car because in his own little world he was God. Eventually after this month, the laws of physics were finally controlling how the car would behave at all times because I made a joke of every attempt they made to fake the laws of physics. A lot of face was lost during this time because Yamauchi didnt like the fact that his laws were no longer in the game but in the end the car was behaving more realistically.
After the general range of motion of the car was figured out and working with the laws of physics, the next area I exposed that needed to be worked on, was the inertia of the tyres and in particular the contact areas, where the tyre meets the track. They developed 1 dimensional squares of code that represented the contact areas and the grip lost while drifting. These squares were another major breakthrough and behaved like living breathing code that could monitor the grip while the car was drifting.
Over the next 3 months I did more physical work than anyone ever has, physically grinding the front tyres into the track while the car was drifting, at every possible time and at every possible angle. This was done because as tyres only have a certain amount of surface area, it is possible through testing, to catalogue and record the movement of every part of the contact area, at every possible time, inertia included. After all this work was done, and there was a lot of it, the information I had produced, completely filled the 1 dimensional squares of code I mentioned earlier. Each square was now completely filled with inertia information.
So now these squares were a new type of code. They didnt know what to do with these squares to begin with, but eventually they made them control the speed the whole simulation was running at. So I had to fight for control of the car by putting information into the wheel at a speed that was faster than the speed these squares were travelling at. At the start it was easy, it was like swatting flies along the racing line while drifting. They ran the code at the fastest speed they could and I went faster, but only for 3 or 4 seconds at time, so it was pretty easy in the beginning. I just had to make enough decisions over a short time to beat it. This went on for a week until I was having a lot of trouble keeping up with the speed. I thought I had reached my limit but I gave it one last serious effort and I managed to beat it. When this happened I couldnt help noticing that my arm was becoming light. Then all the matter around me turned into light and then space. For a short time all I could see was light and it was powerful.
What had happened was, over the course of the week, I had built up to just below the speed of light. I didnt know this I just knew it was fast. So for a short time, and in order to beat it, I thought and acted at the speed of light and because of this, I saw the light. For the next week after it happened I felt jumbled up and I have never felt so tired. I couldnt do anymore testing and I was finding it very difficult to understand and believe what I saw. The speed of light is around 300,000 metres per second. I managed to bring the code to this speed by making decisions that made it work at this special speed. It was the very last decision I made with my left hand that kept the speed increasing and clinched it. It sounds more impossible than it was.
So now that the code was travelling at the speed of light, these 1 dimensional squares of code became 3 dimensional cubes and were attached to each other in a progressively coiled length of code, like a tube. Over the next few months during the testing, I began finding weak points in this new code. I managed to break it and test it repeatedly and every time I did, it showed them how to make it stronger until eventually they made it so strong that I couldnt break it anymore. So it was now a solid beam with no spaces. As I couldnt find any more weak points, I suggested to them that they assume there is only light, because as I mentioned earlier, that is what I saw when I reached the speed of light. I figured it was worth a try. This worked and they managed to create an environment that was made completely out of light because the code was now strong enough to do it.
When this worked it proved what I had seen. As you can imagine, powerful, infinite light isnt something you see every day. I really couldnt believe it for a long time, like you are having trouble believing it right now. But the fact that it worked proved it. I saw the light and then I proved it.
Before I continue to explain the next step I made with the code, I must explain another discovery that was found. During this whole time there were various tests that were intended to figure out how the car was going to drive exactly as it would in real life. So one test that was carried out, was the test that found the points of inertia. They couldnt find where these points were by making calculations. I had to do it practically. They set up a test where the weight of the car was being sent towards the rear axle because they figured the points of inertia had to be in that area. I managed to force the weight through these points and this found and proved the points of inertia. These first 2 points are located on both sides of where the drive shaft meets the rear axle. I looked it up on the internet and basically Aristotle first thought up the idea of inertia then Isaac Newton hypothesised them and then I found them.
They were making, what I thought were minor changes for 6 months, but having done some research and asked around, I now know these minor changes were major breakthroughs for binary code. Basically, if you can write code that can hold under my input, it will hold for anything. All this testing was done during normal driving but when I started using their drift physics engine thats when they gave me a job and they began building the physics engine around me.
They tried about 4 different models at the start. Each one failed except the last one, and this is the model that was used for the rest of this stage of testing. The majority of the work I did over the next month was trying to get rid of the stupid laws they were using to determine how the car should act and react while drifting. Yamauchi liked the idea that his laws were controlling the car because in his own little world he was God. Eventually after this month, the laws of physics were finally controlling how the car would behave at all times because I made a joke of every attempt they made to fake the laws of physics. A lot of face was lost during this time because Yamauchi didnt like the fact that his laws were no longer in the game but in the end the car was behaving more realistically.
After the general range of motion of the car was figured out and working with the laws of physics, the next area I exposed that needed to be worked on, was the inertia of the tyres and in particular the contact areas, where the tyre meets the track. They developed 1 dimensional squares of code that represented the contact areas and the grip lost while drifting. These squares were another major breakthrough and behaved like living breathing code that could monitor the grip while the car was drifting.
Over the next 3 months I did more physical work than anyone ever has, physically grinding the front tyres into the track while the car was drifting, at every possible time and at every possible angle. This was done because as tyres only have a certain amount of surface area, it is possible through testing, to catalogue and record the movement of every part of the contact area, at every possible time, inertia included. After all this work was done, and there was a lot of it, the information I had produced, completely filled the 1 dimensional squares of code I mentioned earlier. Each square was now completely filled with inertia information.
So now these squares were a new type of code. They didnt know what to do with these squares to begin with, but eventually they made them control the speed the whole simulation was running at. So I had to fight for control of the car by putting information into the wheel at a speed that was faster than the speed these squares were travelling at. At the start it was easy, it was like swatting flies along the racing line while drifting. They ran the code at the fastest speed they could and I went faster, but only for 3 or 4 seconds at time, so it was pretty easy in the beginning. I just had to make enough decisions over a short time to beat it. This went on for a week until I was having a lot of trouble keeping up with the speed. I thought I had reached my limit but I gave it one last serious effort and I managed to beat it. When this happened I couldnt help noticing that my arm was becoming light. Then all the matter around me turned into light and then space. For a short time all I could see was light and it was powerful.
What had happened was, over the course of the week, I had built up to just below the speed of light. I didnt know this I just knew it was fast. So for a short time, and in order to beat it, I thought and acted at the speed of light and because of this, I saw the light. For the next week after it happened I felt jumbled up and I have never felt so tired. I couldnt do anymore testing and I was finding it very difficult to understand and believe what I saw. The speed of light is around 300,000 metres per second. I managed to bring the code to this speed by making decisions that made it work at this special speed. It was the very last decision I made with my left hand that kept the speed increasing and clinched it. It sounds more impossible than it was.
So now that the code was travelling at the speed of light, these 1 dimensional squares of code became 3 dimensional cubes and were attached to each other in a progressively coiled length of code, like a tube. Over the next few months during the testing, I began finding weak points in this new code. I managed to break it and test it repeatedly and every time I did, it showed them how to make it stronger until eventually they made it so strong that I couldnt break it anymore. So it was now a solid beam with no spaces. As I couldnt find any more weak points, I suggested to them that they assume there is only light, because as I mentioned earlier, that is what I saw when I reached the speed of light. I figured it was worth a try. This worked and they managed to create an environment that was made completely out of light because the code was now strong enough to do it.
When this worked it proved what I had seen. As you can imagine, powerful, infinite light isnt something you see every day. I really couldnt believe it for a long time, like you are having trouble believing it right now. But the fact that it worked proved it. I saw the light and then I proved it.
Before I continue to explain the next step I made with the code, I must explain another discovery that was found. During this whole time there were various tests that were intended to figure out how the car was going to drive exactly as it would in real life. So one test that was carried out, was the test that found the points of inertia. They couldnt find where these points were by making calculations. I had to do it practically. They set up a test where the weight of the car was being sent towards the rear axle because they figured the points of inertia had to be in that area. I managed to force the weight through these points and this found and proved the points of inertia. These first 2 points are located on both sides of where the drive shaft meets the rear axle. I looked it up on the internet and basically Aristotle first thought up the idea of inertia then Isaac Newton hypothesised them and then I found them.