- Oct 27, 2006
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Yeah I was thinking of Postal 2... I've played through it at least twice over the years... I like how the violence is mostly dependent on the player and how sadistic they feel. BTW this is the PXG I came up with for Postal 2: "the player will explore their sadistic or considerate feelings". For Doom 2016: "The player will make fast tactical choices to survive and progress"It kind of depends on exactly what you mean, but lots of games have had shocking and/or overwhelming elements. Back in my youth, the Postal games sought to shock you with sadistic gore.
I meant that the killing of 144,000 animals seems like an impossible goal....For overwhelming
Maybe it is more like the original Postal in its top-down mode...Well, it definitely sounds like you’re shooting for the dark narrative theme a la SpecOps or Bioshock. Good luck with that. It’s not easy.
I was wondering if you'd be interested in play testing my prototype in the coming days. It has the regular kid friendly version and the hard core blood bath version for people who aren't shocked by the regular version.
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