- Aug 30, 2008
- 6,362
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Hi,
I am in the process of creating a Christian computer game based on the life of the early church. Where the task is to spread Christianity into the know world. A bit like civilization, but with a focus on Christianity. But more of a role playing game, rather than like civ. I am currently working on the design of the game. I have a whole heap of thoughts that I am writing down. They will appear a bit scattered, as I just think and write. I am going to use this thread to gather ideas for the game. To try to put in it things you think will add value.
Below follow some random thoughts, unfortunately in no logical order. Feel free to comment on them, and let me know if you have any ideas that you would like to see included. If you help us here with good ideas, I will offer you a special discount code when the game is released (so you can get it cheaper) p.s Forgive the bad spelling.
Character Type
Apostles - can only be 12 maximum - can create scripture (letters). Need food to live, and travel. Must buy food with money. Can spend money on candles, allows more scripture to be created in a day. Can spend money on staff, allows extra movement per turn. can spend money on paper to create letters. With out paper letters can not be created. Not all towns will have all goods. When a letter is created you must choose the topic. It can only have one topic. i.e. counter the law herasy, i.e. counter the lust hersasy. When a letter is generated a verse from the bible is printed on the letter, which can be read by the user of the game. Letters are then used to counter growing herasys. Apsotles can work to generate income, or can live off church gifts. The type of work they can do, may only be found in certain cities. i.e. they may have the skill net maker, so can only earn good money in coastal towns. If they don’t have a particular skill they may be able to work as a labourer, for less income. When an appostle enters a town they may choose to 1) Just preach - increase the spreading of faith quicker, 2) work and preach spread the faith slower, but earns an income as well, 3) Just pass through ( can purchase, but has no effect on city), 4) Encourage church, reduces herasy, stengthens church. 4) can leave a letter in the church, reduces herasy while in the churches posession. Apostle all have the healing gift, healing gift increase faith quickly for a short period of time. But can only be used once evey 10 turns or so.
Church
A church can reproduce letters and deliver them to other churches, can only reproduce letters found in their church. Church must choose how to spend money, can focus on work, increases income, slowly increases faith. Can focus on giving to the poor, income is reduced, but more quickly increases faith. Can focus on preparing a gift, stores money for use by appostles, faith is increased at a lower rate, while the gift is prepared.
Evangelists
There can be lower level evangelists. They are randomly assigned gifts. It could be a healing gift, or a gift of administration, or a gift of teaching. Evangeists may carry letters, to reduce herasy. The gifts of an evangelist benifit the church of the city they visist. An evangelist with the administration gift greatly incresaes income in a city. One with the healing gift can use it as the apostles can, with the ten turn cool down. One with teaching ability can reduce herasy more quickly.
Some more random thoughts
Things to consider
I am in the process of creating a Christian computer game based on the life of the early church. Where the task is to spread Christianity into the know world. A bit like civilization, but with a focus on Christianity. But more of a role playing game, rather than like civ. I am currently working on the design of the game. I have a whole heap of thoughts that I am writing down. They will appear a bit scattered, as I just think and write. I am going to use this thread to gather ideas for the game. To try to put in it things you think will add value.
Below follow some random thoughts, unfortunately in no logical order. Feel free to comment on them, and let me know if you have any ideas that you would like to see included. If you help us here with good ideas, I will offer you a special discount code when the game is released (so you can get it cheaper) p.s Forgive the bad spelling.
Character Type
Apostles - can only be 12 maximum - can create scripture (letters). Need food to live, and travel. Must buy food with money. Can spend money on candles, allows more scripture to be created in a day. Can spend money on staff, allows extra movement per turn. can spend money on paper to create letters. With out paper letters can not be created. Not all towns will have all goods. When a letter is created you must choose the topic. It can only have one topic. i.e. counter the law herasy, i.e. counter the lust hersasy. When a letter is generated a verse from the bible is printed on the letter, which can be read by the user of the game. Letters are then used to counter growing herasys. Apsotles can work to generate income, or can live off church gifts. The type of work they can do, may only be found in certain cities. i.e. they may have the skill net maker, so can only earn good money in coastal towns. If they don’t have a particular skill they may be able to work as a labourer, for less income. When an appostle enters a town they may choose to 1) Just preach - increase the spreading of faith quicker, 2) work and preach spread the faith slower, but earns an income as well, 3) Just pass through ( can purchase, but has no effect on city), 4) Encourage church, reduces herasy, stengthens church. 4) can leave a letter in the church, reduces herasy while in the churches posession. Apostle all have the healing gift, healing gift increase faith quickly for a short period of time. But can only be used once evey 10 turns or so.
Church
A church can reproduce letters and deliver them to other churches, can only reproduce letters found in their church. Church must choose how to spend money, can focus on work, increases income, slowly increases faith. Can focus on giving to the poor, income is reduced, but more quickly increases faith. Can focus on preparing a gift, stores money for use by appostles, faith is increased at a lower rate, while the gift is prepared.
Evangelists
There can be lower level evangelists. They are randomly assigned gifts. It could be a healing gift, or a gift of administration, or a gift of teaching. Evangeists may carry letters, to reduce herasy. The gifts of an evangelist benifit the church of the city they visist. An evangelist with the administration gift greatly incresaes income in a city. One with the healing gift can use it as the apostles can, with the ten turn cool down. One with teaching ability can reduce herasy more quickly.
Some more random thoughts
Things to consider
- moral fortitude,and individual will have a moral fortitude, molded by the average fortitude of the city they came from. But it could be better or worse. Generally better.
- chance that an evangelist is created proportianal to the scripture contained there, and contact with apostles, helpful people etc.
- tasks that can be done in a town, earn, spread the word, help the poor, prepare a gift.
- each task has benefits
- reputation increases with giving to the poor
- a gift can be used various ways, as a gift to the poor, a gift to an apostle
- reputation increases conversion rates. Conversion rate, can never go past a cities morality.
- An immoral city or one with poor reputation is likey to percicute the apostles and church.
- Percicution effects moral, poor moral can effect ability to convert. Poor moral can also casue an appostle to leave the ministry.
- Miracles bring a faster number of people to conversion.
- Pharasies, breed herasy, pull down reputation. Herasy pulls down reputation. Pharasies herasy is the law, can only be stopped by scripture.
- Romans herasy is liciviousness, can only be stopped by scriptures about purity. Laciviousness is a herasy fuled by poor morality. Each city has morality level.
- Herasy pervents growth.