justlookinla
Regular Member
Why is complexity an element of design?
It's a part of functionality and purpose.
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Why is complexity an element of design?
In tactile sensory units, observation of common design elements is evidence.
Why is that evidence for elements of design?
It's observed.
Being observed does not make it evidence. You really need to learn how evidence works.
Irrelevant how many other criteria you use, I am not asking about them. Unless you can demonstrate that these other criteria fix all the issues of using complexity as a criteria, and that you never end up excluding simple created things when using these criteria together, those other criteria do not save that criteria from being flawed. Would your criteria prevent you from mislabelling a simple thing which is created?Complexity is just one of the many elements of design. I'm not basing design on complexity alone.
Irrelevant how many other criteria you use, I am not asking about them. Unless you can demonstrate that these other criteria fix all the issues of using complexity as a criteria, and that you never end up excluding simple created things when using these criteria together, those other criteria do not save that criteria from being flawed. Would your criteria prevent you from mislabelling a simple thing which is created?
What are the criteria and how are they justified by evidence?The criteria indicates that tactile sensory units are designed.
What are the criteria and how are they justified by evidence?
You didn't answer my question, because you claim tactile sensory units to be complex. But most created things aren't, so you need to demonstrate that either you have a different process for evaluating simple items for design, or that your current one can apply for all designed things. Otherwise, you have to drop complexity from your criteria, because it is inevitably going to either exclude simple designed things, incorrectly include complex nondesigned things, or both.The criteria indicates that tactile sensory units are designed.
You didn't answer my question, because you claim tactile sensory units to be complex. But most created things aren't, so you need to demonstrate that either you have a different process for evaluating simple items for design, or that your current one can apply for all designed things. Otherwise, you have to drop complexity from your criteria, because it is inevitably going to either exclude simple designed things, incorrectly include complex nondesigned things, or both.
Complexity, functionality, purpose, circuitry interconnected for a purpose, programming, exchange of information....just to name a few.
Then you chose to demonstrate that the other criteria make up for any flaws in the complexity one. Commence demonstration, then, preferably with both tactile sensory units and with something simple, such as an arrowhead.Tactile sensory units aren't only complex, as I've pointed out many times.
Then you chose to demonstrate that the other criteria make up for any flaws in the complexity one. Commence demonstration, then, preferably with both tactile sensory units and with something simple, such as an arrowhead.
Where is the evidence demonstrating that these are valid criteria?
And in order to assess flaws in your reasoning, you have to demonstrate that you haven't just tailored it to tactile sensory units and that it won't spread misinformation if applied to other things. In order to demonstrate that it "working" with tactile sensory units isn't dumb luck.The topic of the tread is tactile sensory units.
Observation is evidence.
It's observed.