Statistics
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Let's dissect the poster a bit, shall we? This is what we have:
- The StarCraft e-sport industry, as if this is a bad thing. Then it cites a single scandal in the StarCraft e-sport industry, as if this somehow reflects on the entire operation. This is not explicitly mentioned, but given the rest of the tone of the graphic, it can be very much surmised.
- A baseless shift from games to Empire State Building building based on man-hour time measurements alone. Aside from the fact that measuring things in man-hours is a dangerous idea (at least for software; see the Mythical Man-Month), this was simply done in order to make this amount of time (50 hours/week) seem far more impressive than it actually is. No, these people would not be building skyscrapers in their free time. What? Are all gamers structural engineers in disguise or something? The skyscraper analogy is an appeal to emotion.
- Several isolated extreme incidents and "one doctor." These incidents are extreme, even for people addicted to games. They rarely happen and can in no way be generalized to all people who play games.
The only real relevant bits of data are the small percentage of "extreme gamers." So, you are keeping up a stereotype based on the actions of a group smaller than 4% of the US populace.
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