Let's hear it for sitting around a table with a bunch of friends, exploring, dicing out out combat, laughing it up.
__________________ Mornie utúlië (darkness has come)
Believe and you will find your way
Mornie alantië (darkness has fallen)
A promise lives within you now
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Meditation
Find a quiet place . . . free of distractions. . .
Quiet your mind . . . Still your thoughts . . .
there're two types of pen and paper RPG, one with a system that keeps scores and levels, one that doesn't have such a system.
there's also a distinction in RPG, some allow players to control other players' characters, some don't.
personally i prefer one without a number system, since having number just doesn't add up when you're writing a story.. and it's restrictive and drags the pace of the rpg.
but i guess i can get used to it since i haven't tried a lot of that before.
__________________ "Rich? More like mired in minutiae ..... In this case it was an indolence characterised by a pursuit of knowledge, a frenzied search for answers to everything, no matter the value of such answers. A civilisation can as easily drown in what it knows as in what it doesn't know."
how else can you determine success? Otherwise it's just a group 'storytime'
__________________ Mornie utúlië (darkness has come)
Believe and you will find your way
Mornie alantië (darkness has fallen)
A promise lives within you now
well, having numbers drag the story down and everything happens in little bits and pieces rather than large bits and pieces...
experienced rpg players would know not to write that the heros win all the times, so in a way, the number system would be good for inexperienced ones as they usually get to end a fight really quickly with no damages whatsoever.
and just to clarify, i'm not saying this type of gaming system is good for non-experienced only.
Originally Posted by Kelly
how else can you determine success? Otherwise it's just a group 'storytime'
as i said before, rolling dice makes it seems so restrictive in terms of creativity expansion, and i don't think it's a group story time, rather, it's a group 'using your imagination to write coherently' fun time.
by coherently i mean not to write in a way that contradicts each other.
have you guys tried rpg without the number system?
__________________ "Rich? More like mired in minutiae ..... In this case it was an indolence characterised by a pursuit of knowledge, a frenzied search for answers to everything, no matter the value of such answers. A civilisation can as easily drown in what it knows as in what it doesn't know."
If only I had time and could find a group to play...
__________________
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
There are Creationists, and there are Realists. Which one are you? - Dracil "The Bible is true, and some of it happened" - Catholic priest
"There may be many other fish in the sea, but there are just as many fishermen." - Dracil
I was speaking mainly of published games such as D&D, Spycraft, Top Secret, Vampire, etc.
__________________ Mornie utúlië (darkness has come)
Believe and you will find your way
Mornie alantië (darkness has fallen)
A promise lives within you now